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-rw-r--r--src/yuzu/multiplayer/state.cpp80
1 files changed, 57 insertions, 23 deletions
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
index 66e098296..ae2738ad4 100644
--- a/src/yuzu/multiplayer/state.cpp
+++ b/src/yuzu/multiplayer/state.cpp
@@ -44,9 +44,6 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
status_text = new ClickableLabel(this);
status_icon = new ClickableLabel(this);
- status_text->setToolTip(tr("Current connection status"));
- status_text->setText(tr("Not Connected. Click here to find a room!"));
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
@@ -57,6 +54,8 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
HideNotification();
}
});
+
+ retranslateUi();
}
MultiplayerState::~MultiplayerState() = default;
@@ -90,14 +89,7 @@ void MultiplayerState::Close() {
void MultiplayerState::retranslateUi() {
status_text->setToolTip(tr("Current connection status"));
- if (current_state == Network::RoomMember::State::Uninitialized) {
- status_text->setText(tr("Not Connected. Click here to find a room!"));
- } else if (current_state == Network::RoomMember::State::Joined ||
- current_state == Network::RoomMember::State::Moderator) {
- status_text->setText(tr("Connected"));
- } else {
- status_text->setText(tr("Not Connected"));
- }
+ UpdateNotificationStatus();
if (lobby) {
lobby->RetranslateUi();
@@ -113,21 +105,55 @@ void MultiplayerState::retranslateUi() {
}
}
+void MultiplayerState::SetNotificationStatus(NotificationStatus status) {
+ notification_status = status;
+ UpdateNotificationStatus();
+}
+
+void MultiplayerState::UpdateNotificationStatus() {
+ switch (notification_status) {
+ case NotificationStatus::Unitialized:
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ status_text->setText(tr("Not Connected. Click here to find a room!"));
+ leave_room->setEnabled(false);
+ show_room->setEnabled(false);
+ break;
+ case NotificationStatus::Disconnected:
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ status_text->setText(tr("Not Connected"));
+ leave_room->setEnabled(false);
+ show_room->setEnabled(false);
+ break;
+ case NotificationStatus::Connected:
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ status_text->setText(tr("Connected"));
+ leave_room->setEnabled(true);
+ show_room->setEnabled(true);
+ break;
+ case NotificationStatus::Notification:
+ status_icon->setPixmap(
+ QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
+ status_text->setText(tr("New Messages Received"));
+ leave_room->setEnabled(true);
+ show_room->setEnabled(true);
+ break;
+ }
+
+ // Clean up status bar if game is running
+ if (system.IsPoweredOn()) {
+ status_text->clear();
+ }
+}
+
void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
if (state == Network::RoomMember::State::Joined ||
state == Network::RoomMember::State::Moderator) {
OnOpenNetworkRoom();
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
- status_text->setText(tr("Connected"));
- leave_room->setEnabled(true);
- show_room->setEnabled(true);
+ SetNotificationStatus(NotificationStatus::Connected);
} else {
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
- status_text->setText(tr("Not Connected"));
- leave_room->setEnabled(false);
- show_room->setEnabled(false);
+ SetNotificationStatus(NotificationStatus::Disconnected);
}
current_state = state;
@@ -185,6 +211,10 @@ void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
QMessageBox::Ok);
}
+void MultiplayerState::OnSaveConfig() {
+ emit SaveConfig();
+}
+
void MultiplayerState::UpdateThemedIcons() {
if (show_notification) {
status_icon->setPixmap(
@@ -209,13 +239,16 @@ static void BringWidgetToFront(QWidget* widget) {
void MultiplayerState::OnViewLobby() {
if (lobby == nullptr) {
lobby = new Lobby(this, game_list_model, announce_multiplayer_session, system);
+ connect(lobby, &Lobby::SaveConfig, this, &MultiplayerState::OnSaveConfig);
}
+ lobby->RefreshLobby();
BringWidgetToFront(lobby);
}
void MultiplayerState::OnCreateRoom() {
if (host_room == nullptr) {
host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session, system);
+ connect(host_room, &HostRoomWindow::SaveConfig, this, &MultiplayerState::OnSaveConfig);
}
BringWidgetToFront(host_room);
}
@@ -249,14 +282,13 @@ void MultiplayerState::ShowNotification() {
return; // Do not show notification if the chat window currently has focus
show_notification = true;
QApplication::alert(nullptr);
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
- status_text->setText(tr("New Messages Received"));
+ QApplication::beep();
+ SetNotificationStatus(NotificationStatus::Notification);
}
void MultiplayerState::HideNotification() {
show_notification = false;
- status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
- status_text->setText(tr("Connected"));
+ SetNotificationStatus(NotificationStatus::Connected);
}
void MultiplayerState::OnOpenNetworkRoom() {
@@ -279,6 +311,8 @@ void MultiplayerState::OnOpenNetworkRoom() {
void MultiplayerState::OnDirectConnectToRoom() {
if (direct_connect == nullptr) {
direct_connect = new DirectConnectWindow(system, this);
+ connect(direct_connect, &DirectConnectWindow::SaveConfig, this,
+ &MultiplayerState::OnSaveConfig);
}
BringWidgetToFront(direct_connect);
}