diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 15 | ||||
-rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 8 |
3 files changed, 20 insertions, 7 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 3e22fee37..640d7d111 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -444,6 +444,8 @@ void Config::ReadValues() { // Renderer ReadSetting("Renderer", Settings::values.renderer_backend); ReadSetting("Renderer", Settings::values.renderer_debug); + ReadSetting("Renderer", Settings::values.enable_nsight_aftermath); + ReadSetting("Renderer", Settings::values.disable_shader_loop_safety_checks); ReadSetting("Renderer", Settings::values.vulkan_device); ReadSetting("Renderer", Settings::values.fullscreen_mode); @@ -456,7 +458,7 @@ void Config::ReadValues() { ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); ReadSetting("Renderer", Settings::values.use_vsync); ReadSetting("Renderer", Settings::values.disable_fps_limit); - ReadSetting("Renderer", Settings::values.use_assembly_shaders); + ReadSetting("Renderer", Settings::values.shader_backend); ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); ReadSetting("Renderer", Settings::values.use_nvdec_emulation); ReadSetting("Renderer", Settings::values.accelerate_astc); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 88d33ecab..b7115b06a 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -221,6 +221,14 @@ backend = # 0 (default): Disabled, 1: Enabled debug = +# Enable Nsight Aftermath crash dumps +# 0 (default): Disabled, 1: Enabled +nsight_aftermath = + +# Disable shader loop safety checks, executing the shader without loop logic changes +# 0 (default): Disabled, 1: Enabled +disable_shader_loop_safety_checks = + # Which Vulkan physical device to use (defaults to 0) vulkan_device = @@ -240,9 +248,10 @@ max_anisotropy = # 0 (default): Off, 1: On use_vsync = -# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. -# 0: Off, 1 (default): On -use_assembly_shaders = +# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is +# not available and GLASM is selected, GLSL will be used. +# 0: GLSL, 1 (default): GLASM, 2: SPIR-V +shader_backend = # Whether to allow asynchronous shader building. # 0 (default): Off, 1: On diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index ac4ea88d3..35ce23696 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp @@ -218,9 +218,11 @@ int main(int argc, char** argv) { // Core is loaded, start the GPU (makes the GPU contexts current to this thread) system.GPU().Start(); - system.Renderer().ReadRasterizer()->LoadDiskResources( - system.CurrentProcess()->GetTitleID(), std::stop_token{}, - [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); + if (Settings::values.use_disk_shader_cache.GetValue()) { + system.Renderer().ReadRasterizer()->LoadDiskResources( + system.CurrentProcess()->GetTitleID(), std::stop_token{}, + [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); + } void(system.Run()); while (emu_window->IsOpen()) { |