diff options
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 5 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 12 |
2 files changed, 11 insertions, 6 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 9bf26717f..a95580152 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -96,8 +96,9 @@ void Config::ReadValues() { // Renderer Settings::values.resolution_factor = (float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); - Settings::values.toggle_framelimit = - sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true); + Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); + Settings::values.frame_limit = + static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); Settings::values.use_accurate_framebuffers = sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false); diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 9a935a0d5..6ed9e7962 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -102,6 +102,14 @@ resolution_factor = # 0 (default): Off, 1: On use_vsync = +# Turns on the frame limiter, which will limit frames output to the target game speed +# 0: Off, 1: On (default) +use_frame_limit = + +# Limits the speed of the game to run no faster than this value as a percentage of target speed +# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) +frame_limit = + # Whether to use accurate framebuffers # 0 (default): Off (fast), 1 : On (slow) use_accurate_framebuffers = @@ -132,10 +140,6 @@ custom_bottom_top = custom_bottom_right = custom_bottom_bottom = -# Whether to toggle frame limiter on or off. -# 0: Off, 1 (default): On -toggle_framelimit = - # Swaps the prominent screen with the other screen. # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |