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-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 7a77f76e8..ff05b3179 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -350,6 +350,8 @@ void Config::ReadValues() {
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
+ Settings::values.use_disk_shader_cache =
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
Settings::values.use_accurate_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index ba51a4a51..a81986f8e 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -110,6 +110,10 @@ use_frame_limit =
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
+# Whether to use disk based shader cache
+# 0 (default): Off, 1 : On
+use_disk_shader_cache =
+
# Whether to use accurate GPU emulation
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_gpu_emulation =