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-rw-r--r--src/yuzu_cmd/CMakeLists.txt13
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp17
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h3
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp2
5 files changed, 37 insertions, 0 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 0b3f2cb54..8461f8896 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -1,5 +1,15 @@
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
+function(create_resource file output filename)
+ # Read hex data from file
+ file(READ ${file} filedata HEX)
+ # Convert hex data for C compatibility
+ string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
+ # Write data to output file
+ set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
+ file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
+endfunction()
+
add_executable(yuzu-cmd
config.cpp
config.h
@@ -24,6 +34,9 @@ if (MSVC)
endif()
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
+create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
+target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
+
target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
if(UNIX AND NOT APPLE)
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 39841aa28..7e391ab89 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -12,6 +12,7 @@
#include "input_common/mouse/mouse_input.h"
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
+#include "yuzu_cmd/yuzu_icon.h"
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
: input_subsystem{input_subsystem_} {
@@ -194,6 +195,22 @@ void EmuWindow_SDL2::WaitEvent() {
}
}
+void EmuWindow_SDL2::SetWindowIcon() {
+ SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
+ if (yuzu_icon_stream == nullptr) {
+ LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
+ return;
+ }
+ SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
+ if (window_icon == nullptr) {
+ LOG_WARNING(Frontend, "Failed to read BMP from stream.");
+ return;
+ }
+ // The icon is attached to the window pointer
+ SDL_SetWindowIcon(render_window, window_icon);
+ SDL_FreeSurface(window_icon);
+}
+
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index a93141240..51a12a6a9 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -32,6 +32,9 @@ public:
/// Wait for the next event on the main thread.
void WaitEvent();
+ // Sets the window icon from yuzu.bmp
+ void SetWindowIcon();
+
protected:
/// Called by WaitEvent when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index deddea9ee..a02485c14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -107,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+ SetWindowIcon();
+
if (fullscreen) {
Fullscreen();
}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index 3ba657c00..6f9b00461 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
std::exit(EXIT_FAILURE);
}
+ SetWindowIcon();
+
switch (wm.subsystem) {
#ifdef SDL_VIDEO_DRIVER_WINDOWS
case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: