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Diffstat (limited to 'src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp')
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp42
1 files changed, 32 insertions, 10 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
index a1bdb1a12..a837430cc 100644
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
+++ b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.cpp
@@ -102,8 +102,6 @@ EmuWindow_SDL2_Hide::EmuWindow_SDL2_Hide() {
LOG_INFO(Frontend, "yuzu-tester Version: {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
Settings::LogSettings();
-
- DoneCurrent();
}
EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
@@ -114,14 +112,6 @@ EmuWindow_SDL2_Hide::~EmuWindow_SDL2_Hide() {
void EmuWindow_SDL2_Hide::PollEvents() {}
-void EmuWindow_SDL2_Hide::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
-}
-
-void EmuWindow_SDL2_Hide::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
-}
-
bool EmuWindow_SDL2_Hide::IsShown() const {
return false;
}
@@ -129,3 +119,35 @@ bool EmuWindow_SDL2_Hide::IsShown() const {
void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const {
UNREACHABLE();
}
+
+class SDLGLContext : public Core::Frontend::GraphicsContext {
+public:
+ explicit SDLGLContext() {
+ // create a hidden window to make the shared context against
+ window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+ context = SDL_GL_CreateContext(window);
+ }
+
+ ~SDLGLContext() {
+ DoneCurrent();
+ SDL_GL_DeleteContext(context);
+ SDL_DestroyWindow(window);
+ }
+
+ void MakeCurrent() override {
+ SDL_GL_MakeCurrent(window, context);
+ }
+
+ void DoneCurrent() override {
+ SDL_GL_MakeCurrent(window, nullptr);
+ }
+
+private:
+ SDL_Window* window;
+ SDL_GLContext context;
+};
+
+std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Hide::CreateSharedContext() const {
+ return std::make_unique<SDLGLContext>();
+}