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Diffstat (limited to 'src/yuzu_tester/emu_window/emu_window_sdl2_hide.h')
-rw-r--r--src/yuzu_tester/emu_window/emu_window_sdl2_hide.h37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h b/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
deleted file mode 100644
index adccdf35e..000000000
--- a/src/yuzu_tester/emu_window/emu_window_sdl2_hide.h
+++ /dev/null
@@ -1,37 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "core/frontend/emu_window.h"
-
-struct SDL_Window;
-
-namespace InputCommon {
-class InputSubsystem;
-}
-
-class EmuWindow_SDL2_Hide : public Core::Frontend::EmuWindow {
-public:
- explicit EmuWindow_SDL2_Hide();
- ~EmuWindow_SDL2_Hide();
-
- /// Whether the screen is being shown or not.
- bool IsShown() const override;
-
- std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
-
-private:
- /// Whether the GPU and driver supports the OpenGL extension required
- bool SupportsRequiredGLExtensions();
-
- std::unique_ptr<InputCommon::InputSubsystem> input_subsystem;
-
- /// Internal SDL2 render window
- SDL_Window* render_window;
-
- using SDL_GLContext = void*;
- /// The OpenGL context associated with the window
- SDL_GLContext gl_context;
-};