diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/shader_recompiler/ir_opt/rescaling_pass.cpp | 96 |
1 files changed, 37 insertions, 59 deletions
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp index 51125f45a..2aa9c31dc 100644 --- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -137,21 +137,22 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { } } -void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) { +void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled, + size_t index) { + const IR::Value composite{inst.Arg(index)}; + if (composite.IsEmpty()) { + return; + } const auto info{inst.Flags<IR::TextureInstInfo>()}; - const IR::Value coord{inst.Arg(1)}; + const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})}; + const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})}; switch (info.type) { - case TextureType::Color2D: { - const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; - const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; - inst.SetArg(1, ir.CompositeConstruct(x, y)); + case TextureType::Color2D: + inst.SetArg(index, ir.CompositeConstruct(x, y)); break; - } case TextureType::ColorArray2D: { - const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; - const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; - const IR::U32 z{ir.CompositeExtract(coord, 2)}; - inst.SetArg(1, ir.CompositeConstruct(x, y, z)); + const IR::U32 z{ir.CompositeExtract(composite, 2)}; + inst.SetArg(index, ir.CompositeConstruct(x, y, z)); break; } case TextureType::Color1D: @@ -165,27 +166,21 @@ void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scale } } -void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { - IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; +void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) { const auto info{inst.Flags<IR::TextureInstInfo>()}; - const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; const IR::Value coord{inst.Arg(1)}; + const IR::U32 coord_x{ir.CompositeExtract(coord, 0)}; + const IR::U32 coord_y{ir.CompositeExtract(coord, 1)}; + + const IR::U32 scaled_x{SubScale(ir, is_scaled, coord_x, IR::Attribute::PositionX)}; + const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)}; switch (info.type) { - case TextureType::Color2D: { - const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, - IR::Attribute::PositionX)}; - const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, - IR::Attribute::PositionY)}; - inst.SetArg(1, ir.CompositeConstruct(x, y)); + case TextureType::Color2D: + inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y)); break; - } case TextureType::ColorArray2D: { - const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, - IR::Attribute::PositionX)}; - const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, - IR::Attribute::PositionY)}; const IR::U32 z{ir.CompositeExtract(coord, 2)}; - inst.SetArg(1, ir.CompositeConstruct(x, y, z)); + inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y, z)); break; } case TextureType::Color1D: @@ -199,57 +194,40 @@ void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { } } +void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) { + IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; + const auto info{inst.Flags<IR::TextureInstInfo>()}; + const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; + SubScaleCoord(ir, inst, is_scaled); + // Scale ImageFetch offset + ScaleIntegerComposite(ir, inst, is_scaled, 2); +} + void SubScaleImageRead(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags<IR::TextureInstInfo>()}; const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; - const IR::Value coord{inst.Arg(1)}; - switch (info.type) { - case TextureType::Color2D: { - const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, - IR::Attribute::PositionX)}; - const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, - IR::Attribute::PositionY)}; - inst.SetArg(1, ir.CompositeConstruct(x, y)); - break; - } - case TextureType::ColorArray2D: { - const IR::U32 x{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)}, - IR::Attribute::PositionX)}; - const IR::U32 y{SubScale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)}, - IR::Attribute::PositionY)}; - const IR::U32 z{ir.CompositeExtract(coord, 2)}; - inst.SetArg(1, ir.CompositeConstruct(x, y, z)); - break; - } - case TextureType::Color1D: - case TextureType::ColorArray1D: - case TextureType::Color3D: - case TextureType::ColorCube: - case TextureType::ColorArrayCube: - case TextureType::Buffer: - // Nothing to patch here - break; - } + SubScaleCoord(ir, inst, is_scaled); } void PatchImageFetch(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags<IR::TextureInstInfo>()}; const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; - ScaleIntegerCoord(ir, inst, is_scaled); + ScaleIntegerComposite(ir, inst, is_scaled, 1); + // Scale ImageFetch offset + ScaleIntegerComposite(ir, inst, is_scaled, 2); } void PatchImageRead(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags<IR::TextureInstInfo>()}; const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; - ScaleIntegerCoord(ir, inst, is_scaled); + ScaleIntegerComposite(ir, inst, is_scaled, 1); } void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { const bool is_fragment_shader{program.stage == Stage::Fragment}; - const bool is_compute_shader{program.stage == Stage::Compute}; switch (inst.GetOpcode()) { case IR::Opcode::GetAttribute: { const IR::Attribute attr{inst.Arg(0).Attribute()}; @@ -271,14 +249,14 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { case IR::Opcode::ImageFetch: if (is_fragment_shader) { SubScaleImageFetch(block, inst); - } else if (is_compute_shader) { + } else { PatchImageFetch(block, inst); } break; case IR::Opcode::ImageRead: if (is_fragment_shader) { SubScaleImageRead(block, inst); - } else if (is_compute_shader) { + } else { PatchImageRead(block, inst); } break; |