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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_state.h6
4 files changed, 13 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6bb6f9f47..acdae849c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -977,8 +977,6 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
viewport.depth_range_far = src.depth_range_far;
viewport.depth_range_near = src.depth_range_near;
}
- state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
- state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
bool flip_y = false;
if (regs.viewport_transform[0].scale_y < 0.0) {
@@ -994,6 +992,16 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
: GL_NEGATIVE_ONE_TO_ONE;
}
+void RasterizerOpenGL::SyncDepthClamp() {
+ const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& state = regs.view_volume_clip_control;
+
+ UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near,
+ "Unimplemented Depth clamp separation!");
+
+ oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
+}
+
void RasterizerOpenGL::SyncClipEnabled(
const std::array<bool, Maxwell::Regs::NumClipDistances>& clip_mask) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 68abe9a21..8afc3c205 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -132,6 +132,9 @@ private:
/// Syncs the viewport and depth range to match the guest state
void SyncViewport(OpenGLState& current_state);
+ /// Syncs the depth clamp state
+ void SyncDepthClamp();
+
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled(
const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& clip_mask);
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 45fa3042d..6b5eea342 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -87,9 +87,6 @@ OpenGLState::OpenGLState() = default;
void OpenGLState::SetDefaultViewports() {
viewports.fill(Viewport{});
-
- depth_clamp.far_plane = false;
- depth_clamp.near_plane = false;
}
void OpenGLState::ApplyFramebufferState() {
@@ -140,19 +137,6 @@ void OpenGLState::ApplyMultisample() {
multisample_control.alpha_to_one);
}
-void OpenGLState::ApplyDepthClamp() {
- if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane &&
- depth_clamp.near_plane == cur_state.depth_clamp.near_plane) {
- return;
- }
- cur_state.depth_clamp = depth_clamp;
-
- UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane,
- "Unimplemented Depth Clamp Separation!");
-
- Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane);
-}
-
void OpenGLState::ApplySRgb() {
if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled)
return;
@@ -362,7 +346,6 @@ void OpenGLState::Apply() {
ApplyMultisample();
ApplyRasterizerDiscard();
ApplyColorMask();
- ApplyDepthClamp();
ApplyViewport();
ApplyStencilTest();
ApplySRgb();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 036eeae97..366753714 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -26,11 +26,6 @@ public:
bool enabled = false; // GL_CLAMP_FRAGMENT_COLOR_ARB
} fragment_color_clamp;
- struct {
- bool far_plane = false;
- bool near_plane = false;
- } depth_clamp; // GL_DEPTH_CLAMP
-
bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
struct ColorMask {
@@ -139,7 +134,6 @@ public:
void ApplyTextures();
void ApplySamplers();
void ApplyImages();
- void ApplyDepthClamp();
void ApplyClipControl();
void ApplyRenderBuffer();