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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h10
2 files changed, 18 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 4854c347e..5093710d4 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -11,6 +11,7 @@ using TevStageConfig = Regs::TevStageConfig;
namespace GLShader {
+/// Detects if a TEV stage is configured to be skipped (to avoid generating unnecessary code)
static bool IsPassThroughTevStage(const TevStageConfig& stage) {
return (stage.color_op == TevStageConfig::Operation::Replace &&
stage.alpha_op == TevStageConfig::Operation::Replace &&
@@ -22,6 +23,7 @@ static bool IsPassThroughTevStage(const TevStageConfig& stage) {
stage.GetAlphaMultiplier() == 1);
}
+/// Writes the specified TEV stage source component(s)
static void AppendSource(std::string& out, TevStageConfig::Source source,
const std::string& index_name) {
using Source = TevStageConfig::Source;
@@ -62,6 +64,7 @@ static void AppendSource(std::string& out, TevStageConfig::Source source,
}
}
+/// Writes the color components to use for the specified TEV stage color modifier
static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier modifier,
TevStageConfig::Source source, const std::string& index_name) {
using ColorModifier = TevStageConfig::ColorModifier;
@@ -118,6 +121,7 @@ static void AppendColorModifier(std::string& out, TevStageConfig::ColorModifier
}
}
+/// Writes the alpha component to use for the specified TEV stage alpha modifier
static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier modifier,
TevStageConfig::Source source, const std::string& index_name) {
using AlphaModifier = TevStageConfig::AlphaModifier;
@@ -165,6 +169,7 @@ static void AppendAlphaModifier(std::string& out, TevStageConfig::AlphaModifier
}
}
+/// Writes the combiner function for the color components for the specified TEV stage operation
static void AppendColorCombiner(std::string& out, TevStageConfig::Operation operation,
const std::string& variable_name) {
using Operation = TevStageConfig::Operation;
@@ -201,6 +206,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
}
}
+/// Writes the combiner function for the alpha component for the specified TEV stage operation
static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation operation,
const std::string& variable_name) {
using Operation = TevStageConfig::Operation;
@@ -236,6 +242,7 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
}
}
+/// Writes the if-statement condition used to evaluate alpha testing
static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
using CompareFunc = Regs::CompareFunc;
switch (func) {
@@ -270,6 +277,7 @@ static void AppendAlphaTestCondition(std::string& out, Regs::CompareFunc func) {
}
}
+/// Writes the code to emulate the specified TEV stage
static void WriteTevStage(std::string& out, const ShaderCacheKey& config, unsigned index) {
auto& stage = config.tev_stages[index];
if (!IsPassThroughTevStage(stage)) {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 7fd18de6d..c8295e9e0 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -10,8 +10,18 @@
namespace GLShader {
+/**
+ * Generates the GLSL vertex shader program source code for the current Pica state
+ * @returns String of the shader source code
+ */
std::string GenerateVertexShader();
+/**
+ * Generates the GLSL fragment shader program source code for the current Pica state
+ * @param config ShaderCacheKey object generated for the current Pica state, used for the shader
+ * configuration (NOTE: Use state in this struct only, not the Pica registers!)
+ * @returns String of the shader source code
+ */
std::string GenerateFragmentShader(const ShaderCacheKey& config);
} // namespace GLShader