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-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d24s8.frag4
-rw-r--r--src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag4
-rw-r--r--src/video_core/host_shaders/convert_r16g16_to_d24s8.frag4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
index f7657e50a..4e4ab6a26 100644
--- a/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
+++ b/src/video_core/host_shaders/convert_abgr8_to_d24s8.frag
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#version 450
-// #extension GL_ARB_shader_stencil_export : require
+#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
@@ -13,5 +13,5 @@ void main() {
uint depth_unorm = (color.r << 16) | (color.g << 8) | color.b;
gl_FragDepth = float(depth_unorm) / (exp2(24.0) - 1.0f);
- // gl_FragStencilRefARB = int(color.a);
+ gl_FragStencilRefARB = int(color.a);
}
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
index b7358c15c..2999a84cf 100644
--- a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
+++ b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#version 450
-// #extension GL_ARB_shader_stencil_export : require
+#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
@@ -15,5 +15,5 @@ void main() {
| (uint(color.r * (exp2(11) - 1.0f)));
gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
- // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+ gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
}
diff --git a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
index 7b1b914f6..3df70575e 100644
--- a/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
+++ b/src/video_core/host_shaders/convert_r16g16_to_d24s8.frag
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#version 450
-// #extension GL_ARB_shader_stencil_export : require
+#extension GL_ARB_shader_stencil_export : require
layout(binding = 0) uniform sampler2D color_texture;
@@ -14,5 +14,5 @@ void main() {
| (uint(color.g * (exp2(16) - 1.0f)) << 16);
gl_FragDepth = float(depth_stencil_unorm >> 8) / (exp2(24.0) - 1.0f);
- // gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
+ gl_FragStencilRefARB = int(depth_stencil_unorm & 0x00FF);
}