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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp11
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h6
2 files changed, 12 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 60857c623..704b24307 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -128,8 +128,9 @@ private:
class GLSLGenerator {
public:
GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
- u32 main_offset)
- : subroutines(subroutines), program_code(program_code), main_offset(main_offset) {
+ u32 main_offset, Maxwell3D::Regs::ShaderStage stage)
+ : subroutines(subroutines), program_code(program_code), main_offset(main_offset),
+ stage(stage) {
Generate();
}
@@ -429,6 +430,7 @@ private:
const std::set<Subroutine>& subroutines;
const ProgramCode& program_code;
const u32 main_offset;
+ Maxwell3D::Regs::ShaderStage stage;
ShaderWriter shader;
ShaderWriter declarations;
@@ -443,10 +445,11 @@ std::string GetCommonDeclarations() {
return "bool exec_shader();";
}
-boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset) {
+boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
+ Maxwell3D::Regs::ShaderStage stage) {
try {
auto subroutines = ControlFlowAnalyzer(program_code, main_offset).GetSubroutines();
- GLSLGenerator generator(subroutines, program_code, main_offset);
+ GLSLGenerator generator(subroutines, program_code, main_offset, stage);
return generator.GetShaderCode();
} catch (const DecompileFail& exception) {
LOG_ERROR(HW_GPU, "Shader decompilation failed: %s", exception.what());
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 061dd6102..2f4047d87 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -7,14 +7,18 @@
#include <string>
#include <boost/optional.hpp>
#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader {
namespace Decompiler {
+using Tegra::Engines::Maxwell3D;
+
std::string GetCommonDeclarations();
-boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset);
+boost::optional<std::string> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
+ Maxwell3D::Regs::ShaderStage stage);
} // namespace Decompiler
} // namespace GLShader