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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 7dc2e0560..ece386cdc 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -453,9 +453,13 @@ private:
void DeclareSamplers() {
const auto& samplers = ir.GetSamplers();
for (const auto& sampler : samplers) {
- std::string sampler_type = [&sampler] {
+ const std::string name{GetSampler(sampler)};
+ const std::string description{"layout (binding = SAMPLER_BINDING_" +
+ std::to_string(sampler.GetIndex()) + ") uniform "};
+ std::string sampler_type = [&]() {
switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
+ // Special cased, read below.
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
return "sampler2D";
@@ -475,8 +479,19 @@ private:
sampler_type += "Shadow";
}
- code.AddLine("layout (binding = SAMPLER_BINDING_{}) uniform {} {};", sampler.GetIndex(),
- sampler_type, GetSampler(sampler));
+ if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
+ // 1D textures can be aliased to texture buffers, hide the declarations behind a
+ // preprocessor flag and use one or the other from the GPU state. This has to be
+ // done because shaders don't have enough information to determine the texture type.
+ EmitIfdefIsBuffer(sampler);
+ code.AddLine(description + "samplerBuffer " + name + ';');
+ code.AddLine("#else");
+ code.AddLine(description + sampler_type + ' ' + name + ';');
+ code.AddLine("#endif");
+ } else {
+ // The other texture types (2D, 3D and cubes) don't have this issue.
+ code.AddLine(description + sampler_type + ' ' + name + ';');
+ }
}
if (!samplers.empty()) {
code.AddNewLine();
@@ -1439,13 +1454,28 @@ private:
else if (next < count)
expr += ", ";
}
+
+ // Store a copy of the expression without the lod to be used with texture buffers
+ std::string expr_buffer = expr;
+
if (meta->lod) {
expr += ", ";
expr += CastOperand(Visit(meta->lod), Type::Int);
}
expr += ')';
+ expr += GetSwizzle(meta->element);
- return expr + GetSwizzle(meta->element);
+ expr_buffer += ')';
+ expr_buffer += GetSwizzle(meta->element);
+
+ const std::string tmp{code.GenerateTemporary()};
+ EmitIfdefIsBuffer(meta->sampler);
+ code.AddLine("float " + tmp + " = " + expr_buffer + ';');
+ code.AddLine("#else");
+ code.AddLine("float " + tmp + " = " + expr + ';');
+ code.AddLine("#endif");
+
+ return tmp;
}
std::string Branch(Operation operation) {
@@ -1756,6 +1786,10 @@ private:
return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
}
+ void EmitIfdefIsBuffer(const Sampler& sampler) {
+ code.AddLine(fmt::format("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex()));
+ }
+
std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}