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-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp191
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h14
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp107
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp16
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp46
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp6
-rw-r--r--src/shader_recompiler/profile.h1
-rw-r--r--src/shader_recompiler/shader_info.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp1
10 files changed, 244 insertions, 144 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 6c8f16562..4a4de3676 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -48,6 +48,25 @@ Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) {
}
throw InvalidArgument("Invalid texture type {}", desc.type);
}
+
+Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin,
+ spv::StorageClass storage_class) {
+ const Id pointer_type{ctx.TypePointer(storage_class, type)};
+ const Id id{ctx.AddGlobalVariable(pointer_type, storage_class)};
+ if (builtin) {
+ ctx.Decorate(id, spv::Decoration::BuiltIn, *builtin);
+ }
+ ctx.interfaces.push_back(id);
+ return id;
+}
+
+Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
+ return DefineVariable(ctx, type, builtin, spv::StorageClass::Input);
+}
+
+Id DefineOutput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
+ return DefineVariable(ctx, type, builtin, spv::StorageClass::Output);
+}
} // Anonymous namespace
void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -144,59 +163,8 @@ void EmitContext::DefineCommonConstants() {
}
void EmitContext::DefineInterfaces(const Info& info, Stage stage) {
- const auto define{
- [this](Id type, std::optional<spv::BuiltIn> builtin, spv::StorageClass storage_class) {
- const Id pointer_type{TypePointer(storage_class, type)};
- const Id id{AddGlobalVariable(pointer_type, storage_class)};
- if (builtin) {
- Decorate(id, spv::Decoration::BuiltIn, *builtin);
- }
- interfaces.push_back(id);
- return id;
- }};
- using namespace std::placeholders;
- const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)};
- const auto define_output{std::bind(define, _1, _2, spv::StorageClass::Output)};
-
- if (info.uses_workgroup_id) {
- workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId);
- }
- if (info.uses_local_invocation_id) {
- local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId);
- }
- if (info.loads_position) {
- const bool is_fragment{stage != Stage::Fragment};
- const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
- input_position = define_input(F32[4], built_in);
- }
- for (size_t i = 0; i < info.loads_generics.size(); ++i) {
- if (info.loads_generics[i]) {
- // FIXME: Declare size from input
- input_generics[i] = define_input(F32[4], std::nullopt);
- Decorate(input_generics[i], spv::Decoration::Location, static_cast<u32>(i));
- Name(input_generics[i], fmt::format("in_attr{}", i));
- }
- }
- if (info.stores_position) {
- output_position = define_output(F32[4], spv::BuiltIn::Position);
- }
- for (size_t i = 0; i < info.stores_generics.size(); ++i) {
- if (info.stores_generics[i]) {
- output_generics[i] = define_output(F32[4], std::nullopt);
- Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
- Name(output_generics[i], fmt::format("out_attr{}", i));
- }
- }
- if (stage == Stage::Fragment) {
- for (size_t i = 0; i < 8; ++i) {
- if (!info.stores_frag_color[i]) {
- continue;
- }
- frag_color[i] = define_output(F32[4], std::nullopt);
- Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
- Name(frag_color[i], fmt::format("frag_color{}", i));
- }
- }
+ DefineInputs(info, stage);
+ DefineOutputs(info, stage);
}
void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
@@ -225,33 +193,6 @@ void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) {
}
}
-void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type,
- u32 binding, Id type, char type_char, u32 element_size) {
- const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))};
- Decorate(array_type, spv::Decoration::ArrayStride, element_size);
-
- const Id struct_type{TypeStruct(array_type)};
- Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
- Decorate(struct_type, spv::Decoration::Block);
- MemberName(struct_type, 0, "data");
- MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
-
- const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
- const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)};
- uniform_types.*member_type = uniform_type;
-
- for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
- const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
- Decorate(id, spv::Decoration::Binding, binding);
- Decorate(id, spv::Decoration::DescriptorSet, 0U);
- Name(id, fmt::format("c{}", desc.index));
- for (size_t i = 0; i < desc.count; ++i) {
- cbufs[desc.index + i].*member_type = id;
- }
- binding += desc.count;
- }
-}
-
void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) {
if (info.storage_buffers_descriptors.empty()) {
return;
@@ -311,4 +252,94 @@ void EmitContext::DefineLabels(IR::Program& program) {
}
}
+void EmitContext::DefineInputs(const Info& info, Stage stage) {
+ if (info.uses_workgroup_id) {
+ workgroup_id = DefineInput(*this, U32[3], spv::BuiltIn::WorkgroupId);
+ }
+ if (info.uses_local_invocation_id) {
+ local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId);
+ }
+ if (info.loads_position) {
+ const bool is_fragment{stage != Stage::Fragment};
+ const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord};
+ input_position = DefineInput(*this, F32[4], built_in);
+ }
+ if (info.loads_instance_id) {
+ if (profile.support_vertex_instance_id) {
+ instance_id = DefineInput(*this, U32[1], spv::BuiltIn::InstanceId);
+ } else {
+ instance_index = DefineInput(*this, U32[1], spv::BuiltIn::InstanceIndex);
+ base_instance = DefineInput(*this, U32[1], spv::BuiltIn::BaseInstance);
+ }
+ }
+ if (info.loads_vertex_id) {
+ if (profile.support_vertex_instance_id) {
+ vertex_id = DefineInput(*this, U32[1], spv::BuiltIn::VertexId);
+ } else {
+ vertex_index = DefineInput(*this, U32[1], spv::BuiltIn::VertexIndex);
+ base_vertex = DefineInput(*this, U32[1], spv::BuiltIn::BaseVertex);
+ }
+ }
+ for (size_t index = 0; index < info.loads_generics.size(); ++index) {
+ if (!info.loads_generics[index]) {
+ continue;
+ }
+ // FIXME: Declare size from input
+ const Id id{DefineInput(*this, F32[4])};
+ Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
+ Name(id, fmt::format("in_attr{}", index));
+ input_generics[index] = id;
+ }
+}
+
+void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type,
+ u32 binding, Id type, char type_char, u32 element_size) {
+ const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))};
+ Decorate(array_type, spv::Decoration::ArrayStride, element_size);
+
+ const Id struct_type{TypeStruct(array_type)};
+ Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT));
+ Decorate(struct_type, spv::Decoration::Block);
+ MemberName(struct_type, 0, "data");
+ MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
+
+ const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)};
+ const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)};
+ uniform_types.*member_type = uniform_type;
+
+ for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) {
+ const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)};
+ Decorate(id, spv::Decoration::Binding, binding);
+ Decorate(id, spv::Decoration::DescriptorSet, 0U);
+ Name(id, fmt::format("c{}", desc.index));
+ for (size_t i = 0; i < desc.count; ++i) {
+ cbufs[desc.index + i].*member_type = id;
+ }
+ binding += desc.count;
+ }
+}
+
+void EmitContext::DefineOutputs(const Info& info, Stage stage) {
+ if (info.stores_position) {
+ output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position);
+ }
+ for (size_t i = 0; i < info.stores_generics.size(); ++i) {
+ if (info.stores_generics[i]) {
+ output_generics[i] = DefineOutput(*this, F32[4]);
+ Decorate(output_generics[i], spv::Decoration::Location, static_cast<u32>(i));
+ Name(output_generics[i], fmt::format("out_attr{}", i));
+ }
+ }
+ if (stage == Stage::Fragment) {
+ for (size_t i = 0; i < 8; ++i) {
+ if (!info.stores_frag_color[i]) {
+ continue;
+ }
+ frag_color[i] = DefineOutput(*this, F32[4]);
+ Decorate(frag_color[i], spv::Decoration::Location, static_cast<u32>(i));
+ Name(frag_color[i], fmt::format("frag_color{}", i));
+ }
+ }
+}
+
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index 2d7961ac3..9b9e0d6b1 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -82,6 +82,12 @@ public:
Id workgroup_id{};
Id local_invocation_id{};
+ Id instance_id{};
+ Id instance_index{};
+ Id base_instance{};
+ Id vertex_id{};
+ Id vertex_index{};
+ Id base_vertex{};
Id input_position{};
std::array<Id, 32> input_generics{};
@@ -99,11 +105,15 @@ private:
void DefineCommonConstants();
void DefineInterfaces(const Info& info, Stage stage);
void DefineConstantBuffers(const Info& info, u32& binding);
- void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
- Id type, char type_char, u32 element_size);
void DefineStorageBuffers(const Info& info, u32& binding);
void DefineTextures(const Info& info, u32& binding);
void DefineLabels(IR::Program& program);
+
+ void DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding,
+ Id type, char type_char, u32 element_size);
+
+ void DefineInputs(const Info& info, Stage stage);
+ void DefineOutputs(const Info& info, Stage stage);
};
} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index b8978b94a..efd0b70b7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -113,6 +113,43 @@ Id TypeId(const EmitContext& ctx, IR::Type type) {
}
}
+Id DefineMain(EmitContext& ctx, IR::Program& program) {
+ const Id void_function{ctx.TypeFunction(ctx.void_id)};
+ const Id main{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
+ for (IR::Block* const block : program.blocks) {
+ ctx.AddLabel(block->Definition<Id>());
+ for (IR::Inst& inst : block->Instructions()) {
+ EmitInst(ctx, &inst);
+ }
+ }
+ ctx.OpFunctionEnd();
+ return main;
+}
+
+void DefineEntryPoint(Environment& env, EmitContext& ctx, Id main) {
+ const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
+ spv::ExecutionModel execution_model{};
+ switch (env.ShaderStage()) {
+ case Shader::Stage::Compute: {
+ const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
+ execution_model = spv::ExecutionModel::GLCompute;
+ ctx.AddExecutionMode(main, spv::ExecutionMode::LocalSize, workgroup_size[0],
+ workgroup_size[1], workgroup_size[2]);
+ break;
+ }
+ case Shader::Stage::VertexB:
+ execution_model = spv::ExecutionModel::Vertex;
+ break;
+ case Shader::Stage::Fragment:
+ execution_model = spv::ExecutionModel::Fragment;
+ ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
+ break;
+ default:
+ throw NotImplementedException("Stage {}", env.ShaderStage());
+ }
+ ctx.AddEntryPoint(execution_model, main, "main", interfaces);
+}
+
void SetupDenormControl(const Profile& profile, const IR::Program& program, EmitContext& ctx,
Id main_func) {
if (!profile.support_float_controls) {
@@ -173,6 +210,25 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
}
}
+void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ctx) {
+ if (info.uses_sampled_1d) {
+ ctx.AddCapability(spv::Capability::Sampled1D);
+ }
+ if (info.uses_sparse_residency) {
+ ctx.AddCapability(spv::Capability::SparseResidency);
+ }
+ if (info.uses_demote_to_helper_invocation) {
+ ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
+ ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
+ }
+ if (!profile.support_vertex_instance_id && (info.loads_instance_id || info.loads_vertex_id)) {
+ ctx.AddExtension("SPV_KHR_shader_draw_parameters");
+ ctx.AddCapability(spv::Capability::DrawParameters);
+ }
+ // TODO: Track this usage
+ ctx.AddCapability(spv::Capability::ImageGatherExtended);
+}
+
Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
// Phi nodes can have forward declarations, if an argument is not defined provide a forward
// declaration of it. Invoke will take care of giving it the right definition when it's
@@ -202,53 +258,10 @@ Id PhiArgDef(EmitContext& ctx, IR::Inst* inst, size_t index) {
std::vector<u32> EmitSPIRV(const Profile& profile, Environment& env, IR::Program& program,
u32& binding) {
EmitContext ctx{profile, program, binding};
- const Id void_function{ctx.TypeFunction(ctx.void_id)};
- const Id func{ctx.OpFunction(ctx.void_id, spv::FunctionControlMask::MaskNone, void_function)};
- for (IR::Block* const block : program.blocks) {
- ctx.AddLabel(block->Definition<Id>());
- for (IR::Inst& inst : block->Instructions()) {
- EmitInst(ctx, &inst);
- }
- }
- ctx.OpFunctionEnd();
-
- const std::span interfaces(ctx.interfaces.data(), ctx.interfaces.size());
- spv::ExecutionModel execution_model{};
- switch (env.ShaderStage()) {
- case Shader::Stage::Compute: {
- const std::array<u32, 3> workgroup_size{env.WorkgroupSize()};
- execution_model = spv::ExecutionModel::GLCompute;
- ctx.AddExecutionMode(func, spv::ExecutionMode::LocalSize, workgroup_size[0],
- workgroup_size[1], workgroup_size[2]);
- break;
- }
- case Shader::Stage::VertexB:
- execution_model = spv::ExecutionModel::Vertex;
- break;
- case Shader::Stage::Fragment:
- execution_model = spv::ExecutionModel::Fragment;
- ctx.AddExecutionMode(func, spv::ExecutionMode::OriginUpperLeft);
- break;
- default:
- throw NotImplementedException("Stage {}", env.ShaderStage());
- }
- ctx.AddEntryPoint(execution_model, func, "main", interfaces);
-
- SetupDenormControl(profile, program, ctx, func);
- const Info& info{program.info};
- if (info.uses_sampled_1d) {
- ctx.AddCapability(spv::Capability::Sampled1D);
- }
- if (info.uses_sparse_residency) {
- ctx.AddCapability(spv::Capability::SparseResidency);
- }
- if (info.uses_demote_to_helper_invocation) {
- ctx.AddExtension("SPV_EXT_demote_to_helper_invocation");
- ctx.AddCapability(spv::Capability::DemoteToHelperInvocationEXT);
- }
- // TODO: Track this usage
- ctx.AddCapability(spv::Capability::ImageGatherExtended);
-
+ const Id main{DefineMain(ctx, program)};
+ DefineEntryPoint(env, ctx, main);
+ SetupDenormControl(profile, program, ctx, main);
+ SetupCapabilities(profile, program.info, ctx);
return ctx.Assemble();
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 1fe65f8a9..e297a0e20 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -81,8 +81,8 @@ void EmitLoadStorageS8(EmitContext& ctx);
void EmitLoadStorageU16(EmitContext& ctx);
void EmitLoadStorageS16(EmitContext& ctx);
Id EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
-void EmitLoadStorage64(EmitContext& ctx);
-void EmitLoadStorage128(EmitContext& ctx);
+Id EmitLoadStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
+Id EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
void EmitWriteStorageU8(EmitContext& ctx);
void EmitWriteStorageS8(EmitContext& ctx);
void EmitWriteStorageU16(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 02d115740..052b84151 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -19,6 +19,10 @@ Id InputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
case IR::Attribute::PositionZ:
case IR::Attribute::PositionW:
return ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id());
+ case IR::Attribute::InstanceId:
+ return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
+ case IR::Attribute::VertexId:
+ return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
default:
throw NotImplementedException("Read attribute {}", attr);
}
@@ -125,6 +129,18 @@ Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
}
Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
+ if (!ctx.profile.support_vertex_instance_id) {
+ switch (attr) {
+ case IR::Attribute::InstanceId:
+ return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index),
+ ctx.OpLoad(ctx.U32[1], ctx.base_instance));
+ case IR::Attribute::VertexId:
+ return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index),
+ ctx.OpLoad(ctx.U32[1], ctx.base_vertex));
+ default:
+ break;
+ }
+ }
return ctx.OpLoad(ctx.F32[1], InputAttrPointer(ctx, attr));
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
index 7d3efc741..088bd3059 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
@@ -7,8 +7,8 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
namespace Shader::Backend::SPIRV {
-
-static Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) {
+namespace {
+Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element_size) {
if (offset.IsImmediate()) {
const u32 imm_offset{static_cast<u32>(offset.U32() / element_size)};
return ctx.Constant(ctx.U32[1], imm_offset);
@@ -22,6 +22,32 @@ static Id StorageIndex(EmitContext& ctx, const IR::Value& offset, size_t element
return ctx.OpShiftRightLogical(ctx.U32[1], index, shift_id);
}
+Id EmitLoadStorage(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset,
+ u32 num_components) {
+ // TODO: Support reinterpreting bindings, guaranteed to be aligned
+ if (!binding.IsImmediate()) {
+ throw NotImplementedException("Dynamic storage buffer indexing");
+ }
+ const Id ssbo{ctx.ssbos[binding.U32()]};
+ const Id base_index{StorageIndex(ctx, offset, sizeof(u32))};
+ std::array<Id, 4> components;
+ for (u32 element = 0; element < num_components; ++element) {
+ Id index{base_index};
+ if (element > 0) {
+ index = ctx.OpIAdd(ctx.U32[1], base_index, ctx.Constant(ctx.U32[1], element));
+ }
+ const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)};
+ components[element] = ctx.OpLoad(ctx.U32[1], pointer);
+ }
+ if (num_components == 1) {
+ return components[0];
+ } else {
+ const std::span components_span(components.data(), num_components);
+ return ctx.OpCompositeConstruct(ctx.U32[num_components], components_span);
+ }
+}
+} // Anonymous namespace
+
void EmitLoadGlobalU8(EmitContext&) {
throw NotImplementedException("SPIR-V Instruction");
}
@@ -95,21 +121,15 @@ void EmitLoadStorageS16(EmitContext&) {
}
Id EmitLoadStorage32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
- if (!binding.IsImmediate()) {
- throw NotImplementedException("Dynamic storage buffer indexing");
- }
- const Id ssbo{ctx.ssbos[binding.U32()]};
- const Id index{StorageIndex(ctx, offset, sizeof(u32))};
- const Id pointer{ctx.OpAccessChain(ctx.storage_u32, ssbo, ctx.u32_zero_value, index)};
- return ctx.OpLoad(ctx.U32[1], pointer);
+ return EmitLoadStorage(ctx, binding, offset, 1);
}
-void EmitLoadStorage64(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitLoadStorage64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ return EmitLoadStorage(ctx, binding, offset, 2);
}
-void EmitLoadStorage128(EmitContext&) {
- throw NotImplementedException("SPIR-V Instruction");
+Id EmitLoadStorage128(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
+ return EmitLoadStorage(ctx, binding, offset, 4);
}
void EmitWriteStorageU8(EmitContext&) {
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index e72505d61..e7fa3fce0 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -38,6 +38,12 @@ void GetAttribute(Info& info, IR::Attribute attribute) {
case IR::Attribute::PositionW:
info.loads_position = true;
break;
+ case IR::Attribute::InstanceId:
+ info.loads_instance_id = true;
+ break;
+ case IR::Attribute::VertexId:
+ info.loads_vertex_id = true;
+ break;
default:
throw NotImplementedException("Get attribute {}", attribute);
}
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index c6a143598..770299524 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -8,6 +8,7 @@ namespace Shader {
struct Profile {
bool unified_descriptor_binding{};
+ bool support_vertex_instance_id{};
bool support_float_controls{};
bool support_separate_denorm_behavior{};
bool support_separate_rounding_mode{};
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index 6eff762e2..f97730b34 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -59,6 +59,8 @@ struct Info {
std::array<bool, 32> loads_generics{};
bool loads_position{};
+ bool loads_instance_id{};
+ bool loads_vertex_id{};
std::array<bool, 8> stores_frag_color{};
bool stores_frag_depth{};
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index d1399a46d..90e1a30f6 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -230,6 +230,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
const VkDriverIdKHR driver_id{device.GetDriverID()};
profile = Shader::Profile{
.unified_descriptor_binding = true,
+ .support_vertex_instance_id = false,
.support_float_controls = true,
.support_separate_denorm_behavior = float_control.denormBehaviorIndependence ==
VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL_KHR,