diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/core/settings.cpp | 1 | ||||
-rw-r--r-- | src/core/settings.h | 1 | ||||
-rw-r--r-- | src/yuzu/bootmanager.cpp | 6 | ||||
-rw-r--r-- | src/yuzu/configuration/config.cpp | 3 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 2 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.ui | 7 | ||||
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 |
7 files changed, 21 insertions, 1 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp index 6d32ebea3..c1365879b 100644 --- a/src/core/settings.cpp +++ b/src/core/settings.cpp @@ -90,6 +90,7 @@ void LogSettings() { LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); + LogSetting("Renderer_UseCompatibilityProfile", Settings::values.use_compatibility_profile); LogSetting("Renderer_UseDiskShaderCache", Settings::values.use_disk_shader_cache); LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); LogSetting("Renderer_UseAsynchronousGpuEmulation", diff --git a/src/core/settings.h b/src/core/settings.h index b84390745..5ff3634aa 100644 --- a/src/core/settings.h +++ b/src/core/settings.h @@ -390,6 +390,7 @@ struct Values { float resolution_factor; bool use_frame_limit; u16 frame_limit; + bool use_compatibility_profile; bool use_disk_shader_cache; bool use_accurate_gpu_emulation; bool use_asynchronous_gpu_emulation; diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp index 7eed9fcf3..5c98636c5 100644 --- a/src/yuzu/bootmanager.cpp +++ b/src/yuzu/bootmanager.cpp @@ -377,7 +377,11 @@ void GRenderWindow::InitRenderTarget() { // WA_DontShowOnScreen, WA_DeleteOnClose QSurfaceFormat fmt; fmt.setVersion(4, 3); - fmt.setProfile(QSurfaceFormat::CoreProfile); + if (Settings::values.use_compatibility_profile) { + fmt.setProfile(QSurfaceFormat::CompatibilityProfile); + } else { + fmt.setProfile(QSurfaceFormat::CoreProfile); + } // TODO: expose a setting for buffer value (ie default/single/double/triple) fmt.setSwapBehavior(QSurfaceFormat::DefaultSwapBehavior); shared_context = std::make_unique<QOpenGLContext>(); diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp index 8725a78dc..6c6f047d8 100644 --- a/src/yuzu/configuration/config.cpp +++ b/src/yuzu/configuration/config.cpp @@ -389,6 +389,8 @@ void Config::ReadValues() { Settings::values.resolution_factor = ReadSetting("resolution_factor", 1.0).toFloat(); Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool(); Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt(); + Settings::values.use_compatibility_profile = + ReadSetting("use_compatibility_profile", true).toBool(); Settings::values.use_disk_shader_cache = ReadSetting("use_disk_shader_cache", true).toBool(); Settings::values.use_accurate_gpu_emulation = ReadSetting("use_accurate_gpu_emulation", false).toBool(); @@ -661,6 +663,7 @@ void Config::SaveValues() { WriteSetting("resolution_factor", (double)Settings::values.resolution_factor, 1.0); WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true); WriteSetting("frame_limit", Settings::values.frame_limit, 100); + WriteSetting("use_compatibility_profile", Settings::values.use_compatibility_profile, true); WriteSetting("use_disk_shader_cache", Settings::values.use_disk_shader_cache, true); WriteSetting("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation, false); WriteSetting("use_asynchronous_gpu_emulation", Settings::values.use_asynchronous_gpu_emulation, diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index 0a9883d37..c299c0b5b 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp @@ -73,6 +73,7 @@ void ConfigureGraphics::setConfiguration() { static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); ui->frame_limit->setValue(Settings::values.frame_limit); + ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile); ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_asynchronous_gpu_emulation->setEnabled(!Core::System::GetInstance().IsPoweredOn()); @@ -88,6 +89,7 @@ void ConfigureGraphics::applyConfiguration() { ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); Settings::values.frame_limit = ui->frame_limit->value(); + Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked(); Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_asynchronous_gpu_emulation = diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index 15ab18ecd..0f6f6c003 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -50,6 +50,13 @@ </layout> </item> <item> + <widget class="QCheckBox" name="use_compatibility_profile"> + <property name="text"> + <string>Use OpenGL compatibility profile</string> + </property> + </widget> + </item> + <item> <widget class="QCheckBox" name="use_disk_shader_cache"> <property name="text"> <string>Use disk shader cache</string> diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f24cc77fe..d0ae058fd 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -349,6 +349,8 @@ void Config::ReadValues() { Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); + Settings::values.use_compatibility_profile = + sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true); Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); Settings::values.use_accurate_gpu_emulation = |