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-rw-r--r--src/video_core/CMakeLists.txt7
-rw-r--r--src/video_core/renderer_vulkan/fixed_pipeline_state.cpp18
-rw-r--r--src/video_core/renderer_vulkan/fixed_pipeline_state.h10
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp112
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.h66
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp271
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.h90
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp395
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h200
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h13
10 files changed, 1172 insertions, 10 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index c80171fe6..caf03c2ae 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -155,14 +155,21 @@ if (ENABLE_VULKAN)
renderer_vulkan/maxwell_to_vk.h
renderer_vulkan/vk_buffer_cache.cpp
renderer_vulkan/vk_buffer_cache.h
+ renderer_vulkan/vk_compute_pipeline.cpp
+ renderer_vulkan/vk_compute_pipeline.h
renderer_vulkan/vk_descriptor_pool.cpp
renderer_vulkan/vk_descriptor_pool.h
renderer_vulkan/vk_device.cpp
renderer_vulkan/vk_device.h
+ renderer_vulkan/vk_graphics_pipeline.cpp
+ renderer_vulkan/vk_graphics_pipeline.h
renderer_vulkan/vk_image.cpp
renderer_vulkan/vk_image.h
renderer_vulkan/vk_memory_manager.cpp
renderer_vulkan/vk_memory_manager.h
+ renderer_vulkan/vk_pipeline_cache.cpp
+ renderer_vulkan/vk_pipeline_cache.h
+ renderer_vulkan/vk_rasterizer.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h
renderer_vulkan/vk_resource_manager.cpp
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
index 5a490f6ef..4e3ff231e 100644
--- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp
@@ -109,6 +109,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
const auto topology = static_cast<std::size_t>(regs.draw.topology.Value());
const bool depth_bias_enabled = enabled_lut[PolygonOffsetEnableLUT[topology]];
+ const auto& clip = regs.view_volume_clip_control;
+ const bool depth_clamp_enabled = clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1;
+
Maxwell::Cull::FrontFace front_face = regs.cull.front_face;
if (regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f) {
@@ -119,8 +122,9 @@ constexpr FixedPipelineState::Rasterizer GetRasterizerState(const Maxwell& regs)
}
const bool gl_ndc = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne;
- return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled, gl_ndc,
- regs.cull.cull_face, front_face);
+ return FixedPipelineState::Rasterizer(regs.cull.enabled, depth_bias_enabled,
+ depth_clamp_enabled, gl_ndc, regs.cull.cull_face,
+ front_face);
}
} // Anonymous namespace
@@ -222,15 +226,17 @@ bool FixedPipelineState::Tessellation::operator==(const Tessellation& rhs) const
std::size_t FixedPipelineState::Rasterizer::Hash() const noexcept {
return static_cast<std::size_t>(cull_enable) ^
(static_cast<std::size_t>(depth_bias_enable) << 1) ^
- (static_cast<std::size_t>(ndc_minus_one_to_one) << 2) ^
+ (static_cast<std::size_t>(depth_clamp_enable) << 2) ^
+ (static_cast<std::size_t>(ndc_minus_one_to_one) << 3) ^
(static_cast<std::size_t>(cull_face) << 24) ^
(static_cast<std::size_t>(front_face) << 48);
}
bool FixedPipelineState::Rasterizer::operator==(const Rasterizer& rhs) const noexcept {
- return std::tie(cull_enable, depth_bias_enable, ndc_minus_one_to_one, cull_face, front_face) ==
- std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.ndc_minus_one_to_one, rhs.cull_face,
- rhs.front_face);
+ return std::tie(cull_enable, depth_bias_enable, depth_clamp_enable, ndc_minus_one_to_one,
+ cull_face, front_face) ==
+ std::tie(rhs.cull_enable, rhs.depth_bias_enable, rhs.depth_clamp_enable,
+ rhs.ndc_minus_one_to_one, rhs.cull_face, rhs.front_face);
}
std::size_t FixedPipelineState::DepthStencil::Hash() const noexcept {
diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
index 04152c0d4..87056ef37 100644
--- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h
+++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h
@@ -170,15 +170,17 @@ struct FixedPipelineState {
};
struct Rasterizer {
- constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool ndc_minus_one_to_one,
- Maxwell::Cull::CullFace cull_face, Maxwell::Cull::FrontFace front_face)
+ constexpr Rasterizer(bool cull_enable, bool depth_bias_enable, bool depth_clamp_enable,
+ bool ndc_minus_one_to_one, Maxwell::Cull::CullFace cull_face,
+ Maxwell::Cull::FrontFace front_face)
: cull_enable{cull_enable}, depth_bias_enable{depth_bias_enable},
- ndc_minus_one_to_one{ndc_minus_one_to_one}, cull_face{cull_face}, front_face{
- front_face} {}
+ depth_clamp_enable{depth_clamp_enable}, ndc_minus_one_to_one{ndc_minus_one_to_one},
+ cull_face{cull_face}, front_face{front_face} {}
Rasterizer() = default;
bool cull_enable;
bool depth_bias_enable;
+ bool depth_clamp_enable;
bool ndc_minus_one_to_one;
Maxwell::Cull::CullFace cull_face;
Maxwell::Cull::FrontFace front_face;
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
new file mode 100644
index 000000000..9d5b8de7a
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -0,0 +1,112 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <vector>
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ const SPIRVShader& shader)
+ : device{device}, scheduler{scheduler}, entries{shader.entries},
+ descriptor_set_layout{CreateDescriptorSetLayout()},
+ descriptor_allocator{descriptor_pool, *descriptor_set_layout},
+ update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
+ descriptor_template{CreateDescriptorUpdateTemplate()},
+ shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {}
+
+VKComputePipeline::~VKComputePipeline() = default;
+
+vk::DescriptorSet VKComputePipeline::CommitDescriptorSet() {
+ if (!descriptor_template) {
+ return {};
+ }
+ const auto set = descriptor_allocator.Commit(scheduler.GetFence());
+ update_descriptor_queue.Send(*descriptor_template, set);
+ return set;
+}
+
+UniqueDescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const {
+ std::vector<vk::DescriptorSetLayoutBinding> bindings;
+ u32 binding = 0;
+ const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+ // TODO(Rodrigo): Maybe make individual bindings here?
+ for (u32 bindpoint = 0; bindpoint < static_cast<u32>(num_entries); ++bindpoint) {
+ bindings.emplace_back(binding++, descriptor_type, 1, vk::ShaderStageFlagBits::eCompute,
+ nullptr);
+ }
+ };
+ AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+ AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+ AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+ AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+ AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+
+ const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
+ {}, static_cast<u32>(bindings.size()), bindings.data());
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
+}
+
+UniquePipelineLayout VKComputePipeline::CreatePipelineLayout() const {
+ const vk::PipelineLayoutCreateInfo layout_ci({}, 1, &*descriptor_set_layout, 0, nullptr);
+ const auto dev = device.GetLogical();
+ return dev.createPipelineLayoutUnique(layout_ci, nullptr, device.GetDispatchLoader());
+}
+
+UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate() const {
+ std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
+ u32 binding = 0;
+ u32 offset = 0;
+ FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
+ if (template_entries.empty()) {
+ // If the shader doesn't use descriptor sets, skip template creation.
+ return UniqueDescriptorUpdateTemplate{};
+ }
+
+ const vk::DescriptorUpdateTemplateCreateInfo template_ci(
+ {}, static_cast<u32>(template_entries.size()), template_entries.data(),
+ vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
+ vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
+}
+
+UniqueShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const {
+ const vk::ShaderModuleCreateInfo module_ci({}, code.size() * sizeof(u32), code.data());
+ const auto dev = device.GetLogical();
+ return dev.createShaderModuleUnique(module_ci, nullptr, device.GetDispatchLoader());
+}
+
+UniquePipeline VKComputePipeline::CreatePipeline() const {
+ vk::PipelineShaderStageCreateInfo shader_stage_ci({}, vk::ShaderStageFlagBits::eCompute,
+ *shader_module, "main", nullptr);
+ vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
+ subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
+ if (entries.uses_warps && device.IsGuestWarpSizeSupported(vk::ShaderStageFlagBits::eCompute)) {
+ shader_stage_ci.pNext = &subgroup_size_ci;
+ }
+
+ const vk::ComputePipelineCreateInfo create_info({}, shader_stage_ci, *layout, {}, 0);
+ const auto dev = device.GetLogical();
+ return dev.createComputePipelineUnique({}, create_info, nullptr, device.GetDispatchLoader());
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
new file mode 100644
index 000000000..22235c6c9
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
@@ -0,0 +1,66 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+
+namespace Vulkan {
+
+class VKDevice;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+class VKComputePipeline final {
+public:
+ explicit VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ const SPIRVShader& shader);
+ ~VKComputePipeline();
+
+ vk::DescriptorSet CommitDescriptorSet();
+
+ vk::Pipeline GetHandle() const {
+ return *pipeline;
+ }
+
+ vk::PipelineLayout GetLayout() const {
+ return *layout;
+ }
+
+ const ShaderEntries& GetEntries() {
+ return entries;
+ }
+
+private:
+ UniqueDescriptorSetLayout CreateDescriptorSetLayout() const;
+
+ UniquePipelineLayout CreatePipelineLayout() const;
+
+ UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate() const;
+
+ UniqueShaderModule CreateShaderModule(const std::vector<u32>& code) const;
+
+ UniquePipeline CreatePipeline() const;
+
+ const VKDevice& device;
+ VKScheduler& scheduler;
+ ShaderEntries entries;
+
+ UniqueDescriptorSetLayout descriptor_set_layout;
+ DescriptorAllocator descriptor_allocator;
+ VKUpdateDescriptorQueue& update_descriptor_queue;
+ UniquePipelineLayout layout;
+ UniqueDescriptorUpdateTemplate descriptor_template;
+ UniqueShaderModule shader_module;
+ UniquePipeline pipeline;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
new file mode 100644
index 000000000..2e0536bf6
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -0,0 +1,271 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <vector>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+MICROPROFILE_DECLARE(Vulkan_PipelineCache);
+
+namespace {
+
+vk::StencilOpState GetStencilFaceState(const FixedPipelineState::StencilFace& face) {
+ return vk::StencilOpState(MaxwellToVK::StencilOp(face.action_stencil_fail),
+ MaxwellToVK::StencilOp(face.action_depth_pass),
+ MaxwellToVK::StencilOp(face.action_depth_fail),
+ MaxwellToVK::ComparisonOp(face.test_func), 0, 0, 0);
+}
+
+bool SupportsPrimitiveRestart(vk::PrimitiveTopology topology) {
+ static constexpr std::array unsupported_topologies = {
+ vk::PrimitiveTopology::ePointList,
+ vk::PrimitiveTopology::eLineList,
+ vk::PrimitiveTopology::eTriangleList,
+ vk::PrimitiveTopology::eLineListWithAdjacency,
+ vk::PrimitiveTopology::eTriangleListWithAdjacency,
+ vk::PrimitiveTopology::ePatchList};
+ return std::find(std::begin(unsupported_topologies), std::end(unsupported_topologies),
+ topology) == std::end(unsupported_topologies);
+}
+
+} // Anonymous namespace
+
+VKGraphicsPipeline::VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ VKRenderPassCache& renderpass_cache,
+ const GraphicsPipelineCacheKey& key,
+ const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+ const SPIRVProgram& program)
+ : device{device}, scheduler{scheduler}, fixed_state{key.fixed_state}, hash{key.Hash()},
+ descriptor_set_layout{CreateDescriptorSetLayout(bindings)},
+ descriptor_allocator{descriptor_pool, *descriptor_set_layout},
+ update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
+ descriptor_template{CreateDescriptorUpdateTemplate(program)}, modules{CreateShaderModules(
+ program)},
+ renderpass{renderpass_cache.GetRenderPass(key.renderpass_params)}, pipeline{CreatePipeline(
+ key.renderpass_params,
+ program)} {}
+
+VKGraphicsPipeline::~VKGraphicsPipeline() = default;
+
+vk::DescriptorSet VKGraphicsPipeline::CommitDescriptorSet() {
+ if (!descriptor_template) {
+ return {};
+ }
+ const auto set = descriptor_allocator.Commit(scheduler.GetFence());
+ update_descriptor_queue.Send(*descriptor_template, set);
+ return set;
+}
+
+UniqueDescriptorSetLayout VKGraphicsPipeline::CreateDescriptorSetLayout(
+ const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const {
+ const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
+ {}, static_cast<u32>(bindings.size()), bindings.data());
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
+}
+
+UniquePipelineLayout VKGraphicsPipeline::CreatePipelineLayout() const {
+ const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &*descriptor_set_layout, 0,
+ nullptr);
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
+}
+
+UniqueDescriptorUpdateTemplate VKGraphicsPipeline::CreateDescriptorUpdateTemplate(
+ const SPIRVProgram& program) const {
+ std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
+ u32 binding = 0;
+ u32 offset = 0;
+ for (const auto& stage : program) {
+ if (stage) {
+ FillDescriptorUpdateTemplateEntries(device, stage->entries, binding, offset,
+ template_entries);
+ }
+ }
+ if (template_entries.empty()) {
+ // If the shader doesn't use descriptor sets, skip template creation.
+ return UniqueDescriptorUpdateTemplate{};
+ }
+
+ const vk::DescriptorUpdateTemplateCreateInfo template_ci(
+ {}, static_cast<u32>(template_entries.size()), template_entries.data(),
+ vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
+ vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
+}
+
+std::vector<UniqueShaderModule> VKGraphicsPipeline::CreateShaderModules(
+ const SPIRVProgram& program) const {
+ std::vector<UniqueShaderModule> modules;
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ for (std::size_t i = 0; i < Maxwell::MaxShaderStage; ++i) {
+ const auto& stage = program[i];
+ if (!stage) {
+ continue;
+ }
+ const vk::ShaderModuleCreateInfo module_ci({}, stage->code.size() * sizeof(u32),
+ stage->code.data());
+ modules.emplace_back(dev.createShaderModuleUnique(module_ci, nullptr, dld));
+ }
+ return modules;
+}
+
+UniquePipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpass_params,
+ const SPIRVProgram& program) const {
+ const auto& vi = fixed_state.vertex_input;
+ const auto& ia = fixed_state.input_assembly;
+ const auto& ds = fixed_state.depth_stencil;
+ const auto& cd = fixed_state.color_blending;
+ const auto& ts = fixed_state.tessellation;
+ const auto& rs = fixed_state.rasterizer;
+
+ std::vector<vk::VertexInputBindingDescription> vertex_bindings;
+ std::vector<vk::VertexInputBindingDivisorDescriptionEXT> vertex_binding_divisors;
+ for (std::size_t i = 0; i < vi.num_bindings; ++i) {
+ const auto& binding = vi.bindings[i];
+ const bool instanced = binding.divisor != 0;
+ const auto rate = instanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
+ vertex_bindings.emplace_back(binding.index, binding.stride, rate);
+ if (instanced) {
+ vertex_binding_divisors.emplace_back(binding.index, binding.divisor);
+ }
+ }
+
+ std::vector<vk::VertexInputAttributeDescription> vertex_attributes;
+ const auto& input_attributes = program[0]->entries.attributes;
+ for (std::size_t i = 0; i < vi.num_attributes; ++i) {
+ const auto& attribute = vi.attributes[i];
+ if (input_attributes.find(attribute.index) == input_attributes.end()) {
+ // Skip attributes not used by the vertex shaders.
+ continue;
+ }
+ vertex_attributes.emplace_back(attribute.index, attribute.buffer,
+ MaxwellToVK::VertexFormat(attribute.type, attribute.size),
+ attribute.offset);
+ }
+
+ vk::PipelineVertexInputStateCreateInfo vertex_input_ci(
+ {}, static_cast<u32>(vertex_bindings.size()), vertex_bindings.data(),
+ static_cast<u32>(vertex_attributes.size()), vertex_attributes.data());
+
+ const vk::PipelineVertexInputDivisorStateCreateInfoEXT vertex_input_divisor_ci(
+ static_cast<u32>(vertex_binding_divisors.size()), vertex_binding_divisors.data());
+ if (!vertex_binding_divisors.empty()) {
+ vertex_input_ci.pNext = &vertex_input_divisor_ci;
+ }
+
+ const auto primitive_topology = MaxwellToVK::PrimitiveTopology(device, ia.topology);
+ const vk::PipelineInputAssemblyStateCreateInfo input_assembly_ci(
+ {}, primitive_topology,
+ ia.primitive_restart_enable && SupportsPrimitiveRestart(primitive_topology));
+
+ const vk::PipelineTessellationStateCreateInfo tessellation_ci({}, ts.patch_control_points);
+
+ const vk::PipelineViewportStateCreateInfo viewport_ci({}, Maxwell::NumViewports, nullptr,
+ Maxwell::NumViewports, nullptr);
+
+ // TODO(Rodrigo): Find out what's the default register value for front face
+ const vk::PipelineRasterizationStateCreateInfo rasterizer_ci(
+ {}, rs.depth_clamp_enable, false, vk::PolygonMode::eFill,
+ rs.cull_enable ? MaxwellToVK::CullFace(rs.cull_face) : vk::CullModeFlagBits::eNone,
+ rs.cull_enable ? MaxwellToVK::FrontFace(rs.front_face) : vk::FrontFace::eCounterClockwise,
+ rs.depth_bias_enable, 0.0f, 0.0f, 0.0f, 1.0f);
+
+ const vk::PipelineMultisampleStateCreateInfo multisampling_ci(
+ {}, vk::SampleCountFlagBits::e1, false, 0.0f, nullptr, false, false);
+
+ const vk::CompareOp depth_test_compare = ds.depth_test_enable
+ ? MaxwellToVK::ComparisonOp(ds.depth_test_function)
+ : vk::CompareOp::eAlways;
+
+ const vk::PipelineDepthStencilStateCreateInfo depth_stencil_ci(
+ {}, ds.depth_test_enable, ds.depth_write_enable, depth_test_compare, ds.depth_bounds_enable,
+ ds.stencil_enable, GetStencilFaceState(ds.front_stencil),
+ GetStencilFaceState(ds.back_stencil), 0.0f, 0.0f);
+
+ std::array<vk::PipelineColorBlendAttachmentState, Maxwell::NumRenderTargets> cb_attachments;
+ const std::size_t num_attachments =
+ std::min(cd.attachments_count, renderpass_params.color_attachments.size());
+ for (std::size_t i = 0; i < num_attachments; ++i) {
+ constexpr std::array component_table{
+ vk::ColorComponentFlagBits::eR, vk::ColorComponentFlagBits::eG,
+ vk::ColorComponentFlagBits::eB, vk::ColorComponentFlagBits::eA};
+ const auto& blend = cd.attachments[i];
+
+ vk::ColorComponentFlags color_components{};
+ for (std::size_t j = 0; j < component_table.size(); ++j) {
+ if (blend.components[j])
+ color_components |= component_table[j];
+ }
+
+ cb_attachments[i] = vk::PipelineColorBlendAttachmentState(
+ blend.enable, MaxwellToVK::BlendFactor(blend.src_rgb_func),
+ MaxwellToVK::BlendFactor(blend.dst_rgb_func),
+ MaxwellToVK::BlendEquation(blend.rgb_equation),
+ MaxwellToVK::BlendFactor(blend.src_a_func), MaxwellToVK::BlendFactor(blend.dst_a_func),
+ MaxwellToVK::BlendEquation(blend.a_equation), color_components);
+ }
+ const vk::PipelineColorBlendStateCreateInfo color_blending_ci({}, false, vk::LogicOp::eCopy,
+ static_cast<u32>(num_attachments),
+ cb_attachments.data(), {});
+
+ constexpr std::array dynamic_states = {
+ vk::DynamicState::eViewport, vk::DynamicState::eScissor,
+ vk::DynamicState::eDepthBias, vk::DynamicState::eBlendConstants,
+ vk::DynamicState::eDepthBounds, vk::DynamicState::eStencilCompareMask,
+ vk::DynamicState::eStencilWriteMask, vk::DynamicState::eStencilReference};
+ const vk::PipelineDynamicStateCreateInfo dynamic_state_ci(
+ {}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
+
+ vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
+ subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
+
+ std::vector<vk::PipelineShaderStageCreateInfo> shader_stages;
+ std::size_t module_index = 0;
+ for (std::size_t stage = 0; stage < Maxwell::MaxShaderStage; ++stage) {
+ if (!program[stage]) {
+ continue;
+ }
+ const auto stage_enum = static_cast<Tegra::Engines::ShaderType>(stage);
+ const auto vk_stage = MaxwellToVK::ShaderStage(stage_enum);
+ auto& stage_ci = shader_stages.emplace_back(vk::PipelineShaderStageCreateFlags{}, vk_stage,
+ *modules[module_index++], "main", nullptr);
+ if (program[stage]->entries.uses_warps && device.IsGuestWarpSizeSupported(vk_stage)) {
+ stage_ci.pNext = &subgroup_size_ci;
+ }
+ }
+
+ const vk::GraphicsPipelineCreateInfo create_info(
+ {}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input_ci,
+ &input_assembly_ci, &tessellation_ci, &viewport_ci, &rasterizer_ci, &multisampling_ci,
+ &depth_stencil_ci, &color_blending_ci, &dynamic_state_ci, *layout, renderpass, 0, {}, 0);
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createGraphicsPipelineUnique(nullptr, create_info, nullptr, dld);
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
new file mode 100644
index 000000000..4f5e4ea2d
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
@@ -0,0 +1,90 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <optional>
+#include <unordered_map>
+#include <vector>
+
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+
+namespace Vulkan {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+struct GraphicsPipelineCacheKey;
+
+class VKDescriptorPool;
+class VKDevice;
+class VKRenderPassCache;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
+
+class VKGraphicsPipeline final {
+public:
+ explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ VKRenderPassCache& renderpass_cache,
+ const GraphicsPipelineCacheKey& key,
+ const std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+ const SPIRVProgram& program);
+ ~VKGraphicsPipeline();
+
+ vk::DescriptorSet CommitDescriptorSet();
+
+ vk::Pipeline GetHandle() const {
+ return *pipeline;
+ }
+
+ vk::PipelineLayout GetLayout() const {
+ return *layout;
+ }
+
+ vk::RenderPass GetRenderPass() const {
+ return renderpass;
+ }
+
+private:
+ UniqueDescriptorSetLayout CreateDescriptorSetLayout(
+ const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const;
+
+ UniquePipelineLayout CreatePipelineLayout() const;
+
+ UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate(
+ const SPIRVProgram& program) const;
+
+ std::vector<UniqueShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
+
+ UniquePipeline CreatePipeline(const RenderPassParams& renderpass_params,
+ const SPIRVProgram& program) const;
+
+ const VKDevice& device;
+ VKScheduler& scheduler;
+ const FixedPipelineState fixed_state;
+ const u64 hash;
+
+ UniqueDescriptorSetLayout descriptor_set_layout;
+ DescriptorAllocator descriptor_allocator;
+ VKUpdateDescriptorQueue& update_descriptor_queue;
+ UniquePipelineLayout layout;
+ UniqueDescriptorUpdateTemplate descriptor_template;
+ std::vector<UniqueShaderModule> modules;
+
+ vk::RenderPass renderpass;
+ UniquePipeline pipeline;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
new file mode 100644
index 000000000..48e23d4cd
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -0,0 +1,395 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstddef>
+#include <memory>
+#include <vector>
+
+#include "common/microprofile.h"
+#include "core/core.h"
+#include "core/memory.h"
+#include "video_core/engines/kepler_compute.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/memory_manager.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/maxwell_to_vk.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_rasterizer.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+#include "video_core/shader/compiler_settings.h"
+
+namespace Vulkan {
+
+MICROPROFILE_DECLARE(Vulkan_PipelineCache);
+
+using Tegra::Engines::ShaderType;
+
+namespace {
+
+constexpr VideoCommon::Shader::CompilerSettings compiler_settings{
+ VideoCommon::Shader::CompileDepth::FullDecompile};
+
+/// Gets the address for the specified shader stage program
+GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
+ const auto& gpu{system.GPU().Maxwell3D()};
+ const auto& shader_config{gpu.regs.shader_config[static_cast<std::size_t>(program)]};
+ return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+}
+
+/// Gets if the current instruction offset is a scheduler instruction
+constexpr bool IsSchedInstruction(std::size_t offset, std::size_t main_offset) {
+ // Sched instructions appear once every 4 instructions.
+ constexpr std::size_t SchedPeriod = 4;
+ const std::size_t absolute_offset = offset - main_offset;
+ return (absolute_offset % SchedPeriod) == 0;
+}
+
+/// Calculates the size of a program stream
+std::size_t CalculateProgramSize(const ProgramCode& program, bool is_compute) {
+ const std::size_t start_offset = is_compute ? 0 : 10;
+ // This is the encoded version of BRA that jumps to itself. All Nvidia
+ // shaders end with one.
+ constexpr u64 self_jumping_branch = 0xE2400FFFFF07000FULL;
+ constexpr u64 mask = 0xFFFFFFFFFF7FFFFFULL;
+ std::size_t offset = start_offset;
+ while (offset < program.size()) {
+ const u64 instruction = program[offset];
+ if (!IsSchedInstruction(offset, start_offset)) {
+ if ((instruction & mask) == self_jumping_branch) {
+ // End on Maxwell's "nop" instruction
+ break;
+ }
+ if (instruction == 0) {
+ break;
+ }
+ }
+ ++offset;
+ }
+ // The last instruction is included in the program size
+ return std::min(offset + 1, program.size());
+}
+
+/// Gets the shader program code from memory for the specified address
+ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
+ const u8* host_ptr, bool is_compute) {
+ ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
+ ASSERT_OR_EXECUTE(host_ptr != nullptr, {
+ std::fill(program_code.begin(), program_code.end(), 0);
+ return program_code;
+ });
+ memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
+ program_code.size() * sizeof(u64));
+ program_code.resize(CalculateProgramSize(program_code, is_compute));
+ return program_code;
+}
+
+constexpr std::size_t GetStageFromProgram(std::size_t program) {
+ return program == 0 ? 0 : program - 1;
+}
+
+constexpr ShaderType GetStageFromProgram(Maxwell::ShaderProgram program) {
+ return static_cast<ShaderType>(GetStageFromProgram(static_cast<std::size_t>(program)));
+}
+
+ShaderType GetShaderType(Maxwell::ShaderProgram program) {
+ switch (program) {
+ case Maxwell::ShaderProgram::VertexB:
+ return ShaderType::Vertex;
+ case Maxwell::ShaderProgram::TesselationControl:
+ return ShaderType::TesselationControl;
+ case Maxwell::ShaderProgram::TesselationEval:
+ return ShaderType::TesselationEval;
+ case Maxwell::ShaderProgram::Geometry:
+ return ShaderType::Geometry;
+ case Maxwell::ShaderProgram::Fragment:
+ return ShaderType::Fragment;
+ default:
+ UNIMPLEMENTED_MSG("program={}", static_cast<u32>(program));
+ return ShaderType::Vertex;
+ }
+}
+
+u32 FillDescriptorLayout(const ShaderEntries& entries,
+ std::vector<vk::DescriptorSetLayoutBinding>& bindings,
+ Maxwell::ShaderProgram program_type, u32 base_binding) {
+ const ShaderType stage = GetStageFromProgram(program_type);
+ const vk::ShaderStageFlags stage_flags = MaxwellToVK::ShaderStage(stage);
+
+ u32 binding = base_binding;
+ const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+ for (std::size_t i = 0; i < num_entries; ++i) {
+ bindings.emplace_back(binding++, descriptor_type, 1, stage_flags, nullptr);
+ }
+ };
+ AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+ AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+ AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+ AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+ AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+ return binding;
+}
+
+} // Anonymous namespace
+
+CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stage,
+ GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
+ ProgramCode program_code, u32 main_offset)
+ : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
+ program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
+ shader_ir{this->program_code, main_offset, compiler_settings, locker},
+ entries{GenerateShaderEntries(shader_ir)} {}
+
+CachedShader::~CachedShader() = default;
+
+Tegra::Engines::ConstBufferEngineInterface& CachedShader::GetEngine(
+ Core::System& system, Tegra::Engines::ShaderType stage) {
+ if (stage == Tegra::Engines::ShaderType::Compute) {
+ return system.GPU().KeplerCompute();
+ } else {
+ return system.GPU().Maxwell3D();
+ }
+}
+
+VKPipelineCache::VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+ const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue)
+ : RasterizerCache{rasterizer}, system{system}, device{device}, scheduler{scheduler},
+ descriptor_pool{descriptor_pool}, update_descriptor_queue{update_descriptor_queue},
+ renderpass_cache(device) {}
+
+VKPipelineCache::~VKPipelineCache() = default;
+
+std::array<Shader, Maxwell::MaxShaderProgram> VKPipelineCache::GetShaders() {
+ const auto& gpu = system.GPU().Maxwell3D();
+ auto& dirty = system.GPU().Maxwell3D().dirty.shaders;
+ if (!dirty) {
+ return last_shaders;
+ }
+ dirty = false;
+
+ std::array<Shader, Maxwell::MaxShaderProgram> shaders;
+ for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ const auto& shader_config = gpu.regs.shader_config[index];
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
+
+ // Skip stages that are not enabled
+ if (!gpu.regs.IsShaderConfigEnabled(index)) {
+ continue;
+ }
+
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const GPUVAddr program_addr{GetShaderAddress(system, program)};
+ const auto host_ptr{memory_manager.GetPointer(program_addr)};
+ auto shader = TryGet(host_ptr);
+ if (!shader) {
+ // No shader found - create a new one
+ constexpr u32 stage_offset = 10;
+ const auto stage = static_cast<Tegra::Engines::ShaderType>(index == 0 ? 0 : index - 1);
+ auto code = GetShaderCode(memory_manager, program_addr, host_ptr, false);
+
+ const std::optional cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+ ASSERT(cpu_addr);
+
+ shader = std::make_shared<CachedShader>(system, stage, program_addr, *cpu_addr,
+ host_ptr, std::move(code), stage_offset);
+ Register(shader);
+ }
+ shaders[index] = std::move(shader);
+ }
+ return last_shaders = shaders;
+}
+
+VKGraphicsPipeline& VKPipelineCache::GetGraphicsPipeline(const GraphicsPipelineCacheKey& key) {
+ MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+ if (last_graphics_pipeline && last_graphics_key == key) {
+ return *last_graphics_pipeline;
+ }
+ last_graphics_key = key;
+
+ const auto [pair, is_cache_miss] = graphics_cache.try_emplace(key);
+ auto& entry = pair->second;
+ if (is_cache_miss) {
+ LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+ const auto [program, bindings] = DecompileShaders(key);
+ entry = std::make_unique<VKGraphicsPipeline>(device, scheduler, descriptor_pool,
+ update_descriptor_queue, renderpass_cache, key,
+ bindings, program);
+ }
+ return *(last_graphics_pipeline = entry.get());
+}
+
+VKComputePipeline& VKPipelineCache::GetComputePipeline(const ComputePipelineCacheKey& key) {
+ MICROPROFILE_SCOPE(Vulkan_PipelineCache);
+
+ const auto [pair, is_cache_miss] = compute_cache.try_emplace(key);
+ auto& entry = pair->second;
+ if (!is_cache_miss) {
+ return *entry;
+ }
+ LOG_INFO(Render_Vulkan, "Compile 0x{:016X}", key.Hash());
+
+ auto& memory_manager = system.GPU().MemoryManager();
+ const auto program_addr = key.shader;
+ const auto host_ptr = memory_manager.GetPointer(program_addr);
+
+ auto shader = TryGet(host_ptr);
+ if (!shader) {
+ // No shader found - create a new one
+ const auto cpu_addr = memory_manager.GpuToCpuAddress(program_addr);
+ ASSERT(cpu_addr);
+
+ auto code = GetShaderCode(memory_manager, program_addr, host_ptr, true);
+ constexpr u32 kernel_main_offset = 0;
+ shader = std::make_shared<CachedShader>(system, Tegra::Engines::ShaderType::Compute,
+ program_addr, *cpu_addr, host_ptr, std::move(code),
+ kernel_main_offset);
+ Register(shader);
+ }
+
+ Specialization specialization;
+ specialization.workgroup_size = key.workgroup_size;
+ specialization.shared_memory_size = key.shared_memory_size;
+
+ const SPIRVShader spirv_shader{
+ Decompile(device, shader->GetIR(), ShaderType::Compute, specialization),
+ shader->GetEntries()};
+ entry = std::make_unique<VKComputePipeline>(device, scheduler, descriptor_pool,
+ update_descriptor_queue, spirv_shader);
+ return *entry;
+}
+
+void VKPipelineCache::Unregister(const Shader& shader) {
+ bool finished = false;
+ const auto Finish = [&] {
+ // TODO(Rodrigo): Instead of finishing here, wait for the fences that use this pipeline and
+ // flush.
+ if (finished) {
+ return;
+ }
+ finished = true;
+ scheduler.Finish();
+ };
+
+ const GPUVAddr invalidated_addr = shader->GetGpuAddr();
+ for (auto it = graphics_cache.begin(); it != graphics_cache.end();) {
+ auto& entry = it->first;
+ if (std::find(entry.shaders.begin(), entry.shaders.end(), invalidated_addr) ==
+ entry.shaders.end()) {
+ ++it;
+ continue;
+ }
+ Finish();
+ it = graphics_cache.erase(it);
+ }
+ for (auto it = compute_cache.begin(); it != compute_cache.end();) {
+ auto& entry = it->first;
+ if (entry.shader != invalidated_addr) {
+ ++it;
+ continue;
+ }
+ Finish();
+ it = compute_cache.erase(it);
+ }
+
+ RasterizerCache::Unregister(shader);
+}
+
+std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>>
+VKPipelineCache::DecompileShaders(const GraphicsPipelineCacheKey& key) {
+ const auto& fixed_state = key.fixed_state;
+ auto& memory_manager = system.GPU().MemoryManager();
+ const auto& gpu = system.GPU().Maxwell3D();
+
+ Specialization specialization;
+ specialization.primitive_topology = fixed_state.input_assembly.topology;
+ if (specialization.primitive_topology == Maxwell::PrimitiveTopology::Points) {
+ ASSERT(fixed_state.input_assembly.point_size != 0.0f);
+ specialization.point_size = fixed_state.input_assembly.point_size;
+ }
+ for (std::size_t i = 0; i < Maxwell::NumVertexAttributes; ++i) {
+ specialization.attribute_types[i] = fixed_state.vertex_input.attributes[i].type;
+ }
+ specialization.ndc_minus_one_to_one = fixed_state.rasterizer.ndc_minus_one_to_one;
+ specialization.tessellation.primitive = fixed_state.tessellation.primitive;
+ specialization.tessellation.spacing = fixed_state.tessellation.spacing;
+ specialization.tessellation.clockwise = fixed_state.tessellation.clockwise;
+ for (const auto& rt : key.renderpass_params.color_attachments) {
+ specialization.enabled_rendertargets.set(rt.index);
+ }
+
+ SPIRVProgram program;
+ std::vector<vk::DescriptorSetLayoutBinding> bindings;
+
+ for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
+ const auto program_enum = static_cast<Maxwell::ShaderProgram>(index);
+
+ // Skip stages that are not enabled
+ if (!gpu.regs.IsShaderConfigEnabled(index)) {
+ continue;
+ }
+
+ const GPUVAddr gpu_addr = GetShaderAddress(system, program_enum);
+ const auto host_ptr = memory_manager.GetPointer(gpu_addr);
+ const auto shader = TryGet(host_ptr);
+ ASSERT(shader);
+
+ const std::size_t stage = index == 0 ? 0 : index - 1; // Stage indices are 0 - 5
+ const auto program_type = GetShaderType(program_enum);
+ const auto& entries = shader->GetEntries();
+ program[stage] = {Decompile(device, shader->GetIR(), program_type, specialization),
+ entries};
+
+ if (program_enum == Maxwell::ShaderProgram::VertexA) {
+ // VertexB was combined with VertexA, so we skip the VertexB iteration
+ ++index;
+ }
+
+ const u32 old_binding = specialization.base_binding;
+ specialization.base_binding =
+ FillDescriptorLayout(entries, bindings, program_enum, specialization.base_binding);
+ ASSERT(old_binding + entries.NumBindings() == specialization.base_binding);
+ }
+ return {std::move(program), std::move(bindings)};
+}
+
+void FillDescriptorUpdateTemplateEntries(
+ const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+ std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries) {
+ static constexpr auto entry_size = static_cast<u32>(sizeof(DescriptorUpdateEntry));
+ const auto AddEntry = [&](vk::DescriptorType descriptor_type, std::size_t count_) {
+ const u32 count = static_cast<u32>(count_);
+ if (descriptor_type == vk::DescriptorType::eUniformTexelBuffer &&
+ device.GetDriverID() == vk::DriverIdKHR::eNvidiaProprietary) {
+ // Nvidia has a bug where updating multiple uniform texels at once causes the driver to
+ // crash.
+ for (u32 i = 0; i < count; ++i) {
+ template_entries.emplace_back(binding + i, 0, 1, descriptor_type,
+ offset + i * entry_size, entry_size);
+ }
+ } else if (count != 0) {
+ template_entries.emplace_back(binding, 0, count, descriptor_type, offset, entry_size);
+ }
+ offset += count * entry_size;
+ binding += count;
+ };
+
+ AddEntry(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+ AddEntry(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+ AddEntry(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+ AddEntry(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+ AddEntry(vk::DescriptorType::eStorageImage, entries.images.size());
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
new file mode 100644
index 000000000..8678fc9c3
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -0,0 +1,200 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <tuple>
+#include <type_traits>
+#include <unordered_map>
+#include <utility>
+#include <vector>
+
+#include <boost/functional/hash.hpp>
+
+#include "common/common_types.h"
+#include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/rasterizer_cache.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
+#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
+#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/shader_ir.h"
+#include "video_core/surface.h"
+
+namespace Core {
+class System;
+}
+
+namespace Vulkan {
+
+class RasterizerVulkan;
+class VKComputePipeline;
+class VKDescriptorPool;
+class VKDevice;
+class VKFence;
+class VKScheduler;
+class VKUpdateDescriptorQueue;
+
+class CachedShader;
+using Shader = std::shared_ptr<CachedShader>;
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+using ProgramCode = std::vector<u64>;
+
+struct GraphicsPipelineCacheKey {
+ FixedPipelineState fixed_state;
+ std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
+ RenderPassParams renderpass_params;
+
+ std::size_t Hash() const noexcept {
+ std::size_t hash = fixed_state.Hash();
+ for (const auto& shader : shaders) {
+ boost::hash_combine(hash, shader);
+ }
+ boost::hash_combine(hash, renderpass_params.Hash());
+ return hash;
+ }
+
+ bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept {
+ return std::tie(fixed_state, shaders, renderpass_params) ==
+ std::tie(rhs.fixed_state, rhs.shaders, rhs.renderpass_params);
+ }
+};
+
+struct ComputePipelineCacheKey {
+ GPUVAddr shader{};
+ u32 shared_memory_size{};
+ std::array<u32, 3> workgroup_size{};
+
+ std::size_t Hash() const noexcept {
+ return static_cast<std::size_t>(shader) ^
+ ((static_cast<std::size_t>(shared_memory_size) >> 7) << 40) ^
+ static_cast<std::size_t>(workgroup_size[0]) ^
+ (static_cast<std::size_t>(workgroup_size[1]) << 16) ^
+ (static_cast<std::size_t>(workgroup_size[2]) << 24);
+ }
+
+ bool operator==(const ComputePipelineCacheKey& rhs) const noexcept {
+ return std::tie(shader, shared_memory_size, workgroup_size) ==
+ std::tie(rhs.shader, rhs.shared_memory_size, rhs.workgroup_size);
+ }
+};
+
+} // namespace Vulkan
+
+namespace std {
+
+template <>
+struct hash<Vulkan::GraphicsPipelineCacheKey> {
+ std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+template <>
+struct hash<Vulkan::ComputePipelineCacheKey> {
+ std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
+ return k.Hash();
+ }
+};
+
+} // namespace std
+
+namespace Vulkan {
+
+class CachedShader final : public RasterizerCacheObject {
+public:
+ explicit CachedShader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
+ VAddr cpu_addr, u8* host_ptr, ProgramCode program_code, u32 main_offset);
+ ~CachedShader();
+
+ GPUVAddr GetGpuAddr() const {
+ return gpu_addr;
+ }
+
+ VAddr GetCpuAddr() const override {
+ return cpu_addr;
+ }
+
+ std::size_t GetSizeInBytes() const override {
+ return program_code.size() * sizeof(u64);
+ }
+
+ VideoCommon::Shader::ShaderIR& GetIR() {
+ return shader_ir;
+ }
+
+ const VideoCommon::Shader::ShaderIR& GetIR() const {
+ return shader_ir;
+ }
+
+ const ShaderEntries& GetEntries() const {
+ return entries;
+ }
+
+private:
+ static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
+ Tegra::Engines::ShaderType stage);
+
+ GPUVAddr gpu_addr{};
+ VAddr cpu_addr{};
+ ProgramCode program_code;
+ VideoCommon::Shader::ConstBufferLocker locker;
+ VideoCommon::Shader::ShaderIR shader_ir;
+ ShaderEntries entries;
+};
+
+class VKPipelineCache final : public RasterizerCache<Shader> {
+public:
+ explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
+ const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue);
+ ~VKPipelineCache();
+
+ std::array<Shader, Maxwell::MaxShaderProgram> GetShaders();
+
+ VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
+
+ VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
+
+protected:
+ void Unregister(const Shader& shader) override;
+
+ void FlushObjectInner(const Shader& object) override {}
+
+private:
+ std::pair<SPIRVProgram, std::vector<vk::DescriptorSetLayoutBinding>> DecompileShaders(
+ const GraphicsPipelineCacheKey& key);
+
+ Core::System& system;
+ const VKDevice& device;
+ VKScheduler& scheduler;
+ VKDescriptorPool& descriptor_pool;
+ VKUpdateDescriptorQueue& update_descriptor_queue;
+
+ VKRenderPassCache renderpass_cache;
+
+ std::array<Shader, Maxwell::MaxShaderProgram> last_shaders;
+
+ GraphicsPipelineCacheKey last_graphics_key;
+ VKGraphicsPipeline* last_graphics_pipeline = nullptr;
+
+ std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
+ graphics_cache;
+ std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
+};
+
+void FillDescriptorUpdateTemplateEntries(
+ const VKDevice& device, const ShaderEntries& entries, u32& binding, u32& offset,
+ std::vector<vk::DescriptorUpdateTemplateEntry>& template_entries);
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
new file mode 100644
index 000000000..fc324952b
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -0,0 +1,13 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/rasterizer_interface.h"
+
+namespace Vulkan {
+
+class RasterizerVulkan : public VideoCore::RasterizerInterface {};
+
+} // namespace Vulkan