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-rw-r--r--src/yuzu/applets/controller.cpp15
-rw-r--r--src/yuzu/applets/controller.h22
2 files changed, 22 insertions, 15 deletions
diff --git a/src/yuzu/applets/controller.cpp b/src/yuzu/applets/controller.cpp
index 7482174c6..4783446a8 100644
--- a/src/yuzu/applets/controller.cpp
+++ b/src/yuzu/applets/controller.cpp
@@ -171,14 +171,14 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
};
- for (std::size_t i = 0; i < player_widgets.size(); ++i) {
+ for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
if (checked) {
for (std::size_t index = 0; index <= i; ++index) {
connected_controller_checkboxes[index]->setChecked(checked);
}
} else {
- for (std::size_t index = i; index < player_widgets.size(); ++index) {
+ for (std::size_t index = i; index < NUM_PLAYERS; ++index) {
connected_controller_checkboxes[index]->setChecked(checked);
}
}
@@ -237,6 +237,11 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
void QtControllerSelectorDialog::ApplyConfiguration() {
+ // Update the controller state once more, just to be sure they are properly applied.
+ for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
+ UpdateControllerState(index);
+ }
+
const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->radioDocked->isChecked();
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
@@ -281,7 +286,7 @@ void QtControllerSelectorDialog::CheckIfParametersMet() {
// Next, check against all connected controllers.
const auto all_controllers_compatible = [this] {
- for (std::size_t index = 0; index < player_widgets.size(); ++index) {
+ for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
// Skip controllers that are not used, we only care about the currently connected ones.
if (!player_groupboxes[index]->isChecked() || !player_groupboxes[index]->isEnabled()) {
continue;
@@ -535,7 +540,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
break;
}
- for (std::size_t index = max_supported_players; index < player_widgets.size(); ++index) {
+ for (std::size_t index = max_supported_players; index < NUM_PLAYERS; ++index) {
// Disconnect any unsupported players here and disable or hide them if applicable.
Settings::values.players[index].connected = false;
UpdateController(Settings::values.players[index].controller_type, index, false);
@@ -553,7 +558,7 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
}
void QtControllerSelectorDialog::LoadConfiguration() {
- for (std::size_t index = 0; index < player_widgets.size(); ++index) {
+ for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto connected = Settings::values.players[index].connected ||
(index == 0 && Settings::values.players[8].connected);
player_groupboxes[index]->setChecked(connected);
diff --git a/src/yuzu/applets/controller.h b/src/yuzu/applets/controller.h
index db59dd631..6ab4bea09 100644
--- a/src/yuzu/applets/controller.h
+++ b/src/yuzu/applets/controller.h
@@ -79,36 +79,38 @@ private:
InputCommon::InputSubsystem* input_subsystem;
// This is true if and only if all parameters are met. Otherwise, this is false.
- // This determines whether the "Ok" button can be clicked to exit the applet.
+ // This determines whether the "OK" button can be clicked to exit the applet.
bool parameters_met{false};
+ static constexpr std::size_t NUM_PLAYERS = 8;
+
// Widgets encapsulating the groupboxes and comboboxes per player.
- std::array<QWidget*, 8> player_widgets;
+ std::array<QWidget*, NUM_PLAYERS> player_widgets;
// Groupboxes encapsulating the controller icons and LED patterns per player.
- std::array<QGroupBox*, 8> player_groupboxes;
+ std::array<QGroupBox*, NUM_PLAYERS> player_groupboxes;
// Icons for currently connected controllers/players.
- std::array<QWidget*, 8> connected_controller_icons;
+ std::array<QWidget*, NUM_PLAYERS> connected_controller_icons;
// Labels that represent the player numbers in place of the controller icons.
- std::array<QLabel*, 8> player_labels;
+ std::array<QLabel*, NUM_PLAYERS> player_labels;
// LED patterns for currently connected controllers/players.
- std::array<std::array<QCheckBox*, 4>, 8> led_patterns_boxes;
+ std::array<std::array<QCheckBox*, 4>, NUM_PLAYERS> led_patterns_boxes;
// Labels representing additional information known as "Explain Text" per player.
- std::array<QLabel*, 8> explain_text_labels;
+ std::array<QLabel*, NUM_PLAYERS> explain_text_labels;
// Comboboxes with a list of emulated controllers per player.
- std::array<QComboBox*, 8> emulated_controllers;
+ std::array<QComboBox*, NUM_PLAYERS> emulated_controllers;
// Labels representing the number of connected controllers
// above the "Connected Controllers" checkboxes.
- std::array<QLabel*, 8> connected_controller_labels;
+ std::array<QLabel*, NUM_PLAYERS> connected_controller_labels;
// Checkboxes representing the "Connected Controllers".
- std::array<QCheckBox*, 8> connected_controller_checkboxes;
+ std::array<QCheckBox*, NUM_PLAYERS> connected_controller_checkboxes;
};
class QtControllerSelector final : public QObject, public Core::Frontend::ControllerApplet {