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-rw-r--r--src/core/hle/kernel/scheduler.cpp18
-rw-r--r--src/core/hle/kernel/svc.cpp4
2 files changed, 11 insertions, 11 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index c6b7d5232..df4d6cf0a 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -200,7 +200,6 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
// Yield this thread -- sleep for zero time and force reschedule to different thread
WaitCurrentThread_Sleep();
GetCurrentThread()->WakeAfterDelay(0);
- Reschedule();
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
@@ -223,24 +222,23 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
// Search through all of the cpu cores (except this one) for a suggested thread.
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
- if (cur_core == core)
- continue;
-
const auto res =
Core::System::GetInstance().CpuCore(cur_core).Scheduler().GetNextSuggestedThread(
core, priority);
- if (res != nullptr &&
- (suggested_thread == nullptr || suggested_thread->GetPriority() > res->GetPriority())) {
- suggested_thread = res;
+
+ // If scheduler provides a suggested thread
+ if (res != nullptr) {
+ // And its better than the current suggested thread (or is the first valid one)
+ if (suggested_thread == nullptr ||
+ suggested_thread->GetPriority() > res->GetPriority()) {
+ suggested_thread = res;
+ }
}
}
// If a suggested thread was found, queue that for this core
if (suggested_thread != nullptr)
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
-
- // Perform actual yielding.
- Reschedule();
}
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index fabdedd3d..29c2c2d03 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -994,7 +994,9 @@ static void SleepThread(s64 nanoseconds) {
GetCurrentThread()->WakeAfterDelay(nanoseconds);
}
- Core::System::GetInstance().PrepareReschedule();
+ // Reschedule all CPU cores
+ for (std::size_t i = 0; i < 4; ++i)
+ Core::System::GetInstance().CpuCore(i).PrepareReschedule();
}
/// Wait process wide key atomic