Commit message (Collapse) | Author | Age | Files | Lines | |
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* | audio_core/CMakeLists: Make warnings consistent with core | Lioncash | 2020-10-13 | 1 | -0/+3 |
| | | | | Normalizes the warnings shared between audio_core and core. | ||||
* | audio_core: Resolve sign conversion warnings | Lioncash | 2020-09-25 | 1 | -0/+10 |
| | | | | | | While were at it, we can also enable sign conversion warnings and other common warnings as errors to prevent these from creeping back into the codebase. | ||||
* | audio_core: Apollo Part 1, AudioRenderer refactor | David Marcec | 2020-07-25 | 1 | -0/+16 |
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* | audio_renderer: Preliminary BehaviorInfo (#3736) | David | 2020-04-21 | 1 | -0/+3 |
| | | | | | | | | | | | | | * audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues | ||||
* | audio_core: Add audio stretcher | MerryMage | 2018-09-08 | 1 | -0/+2 |
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* | Add audio stretching support | fearlessTobi | 2018-09-08 | 1 | -0/+1 |
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* | audio_core: Interpolate | MerryMage | 2018-08-13 | 1 | -0/+2 |
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* | audio_core: Implement low-pass filter | MerryMage | 2018-08-13 | 1 | -2/+4 |
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* | Make building cubeb optional | KAMiKAZOW | 2018-08-07 | 1 | -2/+2 |
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* | audio_core: Implement audren_u audio playback. | bunnei | 2018-08-05 | 1 | -0/+2 |
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* | audio_core: Port codec code from Citra for ADPCM decoding. | bunnei | 2018-08-05 | 1 | -0/+2 |
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* | audio_core: Implement Sink and SinkStream interfaces with cubeb. | bunnei | 2018-07-31 | 1 | -0/+7 |
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* | audio_core: Add interfaces for Sink and SinkStream. | bunnei | 2018-07-31 | 1 | -0/+5 |
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* | audio_core: Add initial code for keeping track of audout state. | bunnei | 2018-07-28 | 1 | -0/+11 |
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* | Massive removal of unused modules | James Rowe | 2018-01-13 | 1 | -44/+0 |
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* | CMake: Add SoundTouch include path to target property | Yuri Kunde Schlesner | 2017-05-28 | 1 | -2/+0 |
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* | CMake: Define an interface target for SDL2 definitions | Yuri Kunde Schlesner | 2017-05-28 | 1 | -2/+1 |
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* | CMake: Correct inter-module dependencies and library visibility | Yuri Kunde Schlesner | 2017-05-28 | 1 | -3/+4 |
| | | | | | | | | | | Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary. | ||||
* | DSP/HLE: Implement mixer processing | MerryMage | 2016-05-19 | 1 | -0/+2 |
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* | AudioCore: Implement time stretcher (#1737) | Maribel | 2016-05-15 | 1 | -0/+2 |
| | | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher | ||||
* | Merge pull request #1736 from MerryMage/sdl2-sink | bunnei | 2016-05-07 | 1 | -0/+11 |
|\ | | | | | AudioCore: SDL2 Sink | ||||
| * | AudioCore: SDL2 Sink | MerryMage | 2016-05-07 | 1 | -0/+11 |
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* | | DSP/HLE: Implement Source processing | MerryMage | 2016-05-03 | 1 | -0/+2 |
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* | AudioCore: List of sink types | MerryMage | 2016-04-30 | 1 | -0/+2 |
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* | AudioCore: Implement NullSink | MerryMage | 2016-04-30 | 1 | -0/+1 |
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* | Merge pull request #1723 from MerryMage/audio-interp | bunnei | 2016-04-29 | 1 | -0/+2 |
|\ | | | | | AudioCore: Implement interpolation | ||||
| * | AudioCore: Implement interpolation | MerryMage | 2016-04-29 | 1 | -0/+2 |
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* | | Externals: Add soundtouch | MerryMage | 2016-04-28 | 1 | -1/+4 |
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* | DSP: Implement audio filters (simple, biquad) | MerryMage | 2016-03-28 | 1 | -0/+3 |
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* | DSP: Implement audio codecs (PCM8, PCM16, ADPCM) | MerryMage | 2016-03-24 | 1 | -0/+2 |
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* | AudioCore: Skeleton Implementation | MerryMage | 2016-02-21 | 1 | -0/+16 |
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation. |