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path: root/src/audio_core/hle/dsp.cpp (follow)
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* sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage2016-08-311-1/+2
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* DSP/HLE: Audio outputMerryMage2016-05-191-0/+7
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* DSP/HLE: Implement mixer processingMerryMage2016-05-191-10/+44
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* AudioCore: Implement time stretcher (#1737)Maribel2016-05-151-0/+16
| | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* DSP/HLE: Implement Source processingMerryMage2016-05-031-0/+24
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* Audio: Add sink selection to configuration filesMerryMage2016-04-301-0/+9
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* AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-291-18/+26
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* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+42
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.