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path: root/src/audio_core/hle/dsp.cpp (follow)
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* Massive removal of unused modulesJames Rowe2018-01-131-172/+0
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* DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2017-05-101-6/+8
| | | | Also move address space mapping out of video_core.
* Fix typosRicardo de Almeida Gonzaga2016-10-201-2/+2
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-1/+2
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-8/+9
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* audio_core: Tweak audio latencyMerryMage2016-09-071-1/+1
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* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-311-9/+37
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* sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage2016-08-311-1/+2
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* DSP/HLE: Audio outputMerryMage2016-05-191-0/+7
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* DSP/HLE: Implement mixer processingMerryMage2016-05-191-10/+44
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* AudioCore: Implement time stretcher (#1737)Maribel2016-05-151-0/+16
| | | | | | | | | | | | | | * AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* DSP/HLE: Implement Source processingMerryMage2016-05-031-0/+24
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* Audio: Add sink selection to configuration filesMerryMage2016-04-301-0/+9
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* AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-291-18/+26
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* AudioCore: Skeleton ImplementationMerryMage2016-02-211-0/+42
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.