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* Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv2017-09-261-1/+1
* interpolate: Interpolate on a frame-by-frame basisMerryMage2017-08-281-29/+20
* DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner2017-05-102-9/+26
* Doxygen: Amend minor issues (#2593)Mat M2017-02-271-1/+1
* Support looping HLE audio (#2422)Jake Merdich2017-01-302-11/+35
* Add all services to the Service namespaceLioncash2016-12-111-1/+1
* Fix typosRicardo de Almeida Gonzaga2016-10-202-4/+4
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-214-4/+4
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-2111-23/+4
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-197-58/+92
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-1811-197/+242
* audio_core: Tweak audio latencyMerryMage2016-09-071-1/+1
* audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage2016-08-312-9/+45
* sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage2016-08-311-1/+2
* DSP/HLE: Audio outputMerryMage2016-05-191-0/+7
* DSP/HLE: Implement mixer processingMerryMage2016-05-194-11/+309
* AudioCore: Implement time stretcher (#1737)Maribel2016-05-151-0/+16
* source: Fix missing logging argumentsLioncash2016-05-091-2/+2
* fixup simple type conversions where possibleAlexander Laties2016-05-072-6/+15
* HLE: Fix recent DSP change for Visual Studio.bunnei2016-05-071-4/+2
* DSP/HLE: Implement Source processingMerryMage2016-05-036-5/+494
* Audio: Add sink selection to configuration filesMerryMage2016-04-302-0/+20
* Merge pull request #1726 from MerryMage/read-write-regionbunnei2016-04-292-24/+29
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| * AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage2016-04-292-24/+29
* | AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage2016-04-282-10/+11
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* DSP_DSP: Updated interrupt implementationMerryMage2016-04-271-0/+4
* DSP/Pipe: There are 8 pipesMerryMage2016-04-252-13/+19
* DSP: Implement audio filters (simple, biquad)MerryMage2016-03-284-7/+272
* DSP: Implement Pipe 2MerryMage2016-03-063-34/+194
* AudioCore: Skeleton ImplementationMerryMage2016-02-214-0/+637