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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Age
Files
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*
Add all services to the Service namespace
Lioncash
2016-12-11
1
-1
/
+1
*
Fix typos
Ricardo de Almeida Gonzaga
2016-10-20
2
-4
/
+4
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
4
-4
/
+4
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
11
-23
/
+4
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
7
-58
/
+92
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
11
-197
/
+242
*
audio_core: Tweak audio latency
MerryMage
2016-09-07
1
-1
/
+1
*
audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
MerryMage
2016-08-31
2
-9
/
+45
*
sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
MerryMage
2016-08-31
1
-1
/
+2
*
DSP/HLE: Audio output
MerryMage
2016-05-19
1
-0
/
+7
*
DSP/HLE: Implement mixer processing
MerryMage
2016-05-19
4
-11
/
+309
*
AudioCore: Implement time stretcher (#1737)
Maribel
2016-05-15
1
-0
/
+16
*
source: Fix missing logging arguments
Lioncash
2016-05-09
1
-2
/
+2
*
fixup simple type conversions where possible
Alexander Laties
2016-05-07
2
-6
/
+15
*
HLE: Fix recent DSP change for Visual Studio.
bunnei
2016-05-07
1
-4
/
+2
*
DSP/HLE: Implement Source processing
MerryMage
2016-05-03
6
-5
/
+494
*
Audio: Add sink selection to configuration files
MerryMage
2016-04-30
2
-0
/
+20
*
Merge pull request #1726 from MerryMage/read-write-region
bunnei
2016-04-29
2
-24
/
+29
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*
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
2016-04-29
2
-24
/
+29
*
|
AudioCore: Move samples_per_frame and num_sources into hle/common.h
MerryMage
2016-04-28
2
-10
/
+11
|
/
*
DSP_DSP: Updated interrupt implementation
MerryMage
2016-04-27
1
-0
/
+4
*
DSP/Pipe: There are 8 pipes
MerryMage
2016-04-25
2
-13
/
+19
*
DSP: Implement audio filters (simple, biquad)
MerryMage
2016-03-28
4
-7
/
+272
*
DSP: Implement Pipe 2
MerryMage
2016-03-06
3
-34
/
+194
*
AudioCore: Skeleton Implementation
MerryMage
2016-02-21
4
-0
/
+637