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path: root/src/audio_core/sink/sdl2_sink.cpp (follow)
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* audio_core: ignore renderer wait when stream is pausedLiam2023-11-131-1/+1
* Pre-test opening a stream for audio backends, fall back to null if not suitable.Kelebek12023-08-231-2/+38
* yuzu-sdl,audio_core: Remove antiquated warning ignorelat9nq2023-05-051-10/+1
* audio_core: No longer stall when sink queue is fullBilly Laws2023-03-271-2/+0
* sdl2_sink: Inline variable init into if conditionlat9nq2022-10-171-2/+1
* sdl2_sink: Distinguish between capture and non-capture device nameslat9nq2022-10-161-1/+1
* sdl2_sink: Check for null string when loading SDL audio deviceslat9nq2022-10-161-1/+4
* Choose the SDL audio backend when Cubeb reports too high of a latencyKelebek12022-10-091-5/+5
* Remove pause callbacks from coretimingKelebek12022-09-131-22/+5
* Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.Kelebek12022-09-021-323/+27
* Project AndioKelebek12022-07-221-0/+556