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* audio: fix shutdown deadlock in audio rendererLiam2023-10-131-0/+4
* audio: allow more latency in cubeb initializationLiam2023-08-272-8/+3
* Pre-test opening a stream for audio backends, fall back to null if not suitable.Kelebek12023-08-235-38/+117
* (ui,)settings: Use explicit instantiationlat9nq2023-07-211-3/+2
* settings,general: Rename non-confirming enumslat9nq2023-07-211-2/+3
* configure_audio: Implement ui generationlat9nq2023-07-212-19/+23
* sink_stream: Resolve heap buffer corruption due to out of bounds writeMorph2023-06-302-17/+20
* Remove memory allocations in some hot pathsKelebek12023-06-223-9/+13
* core_timing: Use CNTPCT as the guest CPU tickMorph2023-06-081-1/+0
* android: audio_core: sink_stream: Remove unnecessary check.bunnei2023-06-061-3/+0
* Merge pull request #10508 from yuzu-emu/limebunnei2023-06-061-0/+3
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| * android: audio_core: Avoid shutdown hang.bunnei2023-06-031-0/+3
* | audio_renderer: resolve adsp thread deadlock shutdownLiam2023-06-042-4/+6
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* Audren wait as suggested by ByLawsKelebek12023-05-271-0/+3
* Smooth out the DSP callback by adding a 5ms wait time limitKelebek12023-05-181-2/+2
* yuzu-sdl,audio_core: Remove antiquated warning ignorelat9nq2023-05-051-10/+1
* Use GetGlobalTimeNs as opposed to clock ticksBilly Laws2023-04-082-4/+3
* Add some explicit latency to sample count reportingBilly Laws2023-04-041-1/+2
* audio_core: No longer stall when sink queue is fullBilly Laws2023-03-274-64/+1
* Run clang-formatBilly Laws2023-03-272-6/+5
* audio: Wait for samples on the emulated DSP side to avoid desyncsBilly Laws2023-03-272-0/+24
* audio: Interpolate system manager sample count using host sink sample infoBilly Laws2023-03-262-0/+38
* Merge pull request #9796 from liamwhite/currentliamwhite2023-02-151-2/+2
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| * general: rename CurrentProcess to ApplicationProcessLiam2023-02-141-2/+2
* | remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades792023-02-141-6/+6
* | add static lifetime to constexpr values to force compile time evaluation where possiblearades792023-02-141-6/+6
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* audio: cubeb: Fix yuzu crashing when it test for latencyNarr the Reg2023-02-101-0/+20
* Merge pull request #9289 from liamwhite/fruit-companyliamwhite2022-12-031-4/+4
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| * general: fix compile for Apple ClangLiam2022-11-231-4/+4
* | audio_core: sink_stream: Hold the suspend lock when process is stalled.bunnei2022-11-302-7/+9
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* sdl2_sink: Inline variable init into if conditionlat9nq2022-10-171-2/+1
* sdl2_sink: Distinguish between capture and non-capture device nameslat9nq2022-10-161-1/+1
* sdl2_sink: Check for null string when loading SDL audio deviceslat9nq2022-10-161-1/+4
* audio_core: Revert sink name to sdl2Narr the Reg2022-10-141-2/+2
* Choose the SDL audio backend when Cubeb reports too high of a latencyKelebek12022-10-096-30/+93
* Do not try to pause core timing from the audio thread when using single-coreKelebek12022-09-221-2/+7
* sink_stream: Mark GetQueueSize as constLioncash2022-09-161-1/+1
* Merge pull request #8878 from Kelebek1/remove_pausebunnei2022-09-158-83/+28
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| * Remove pause callbacks from coretimingKelebek12022-09-138-83/+28
* | audio_core: Amend documentation tagsLioncash2022-09-154-9/+6
* | Remove a pragma once from a cpp fileKelebek12022-09-121-2/+0
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* Don't stall with nvdecKelebek12022-09-041-1/+7
* Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.Kelebek12022-09-029-748/+440
* Do some log memes to help perceived volumeKelebek12022-08-121-0/+3
* Project AndioKelebek12022-07-229-0/+1934