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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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audio_core
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Author
Age
Files
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*
codec: Fix ADPCM distortion caused by incorrect nibble order
fincs
2016-09-03
1
-2
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+2
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audio_core: Add EnableStretching to interface so that one can toggle stretching on and off
MerryMage
2016-08-31
4
-9
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+52
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sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector
MerryMage
2016-08-31
5
-9
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+9
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DSP/HLE: Audio output
MerryMage
2016-05-19
1
-0
/
+7
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DSP/HLE: Implement mixer processing
MerryMage
2016-05-19
5
-11
/
+311
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AudioCore: Implement time stretcher (#1737)
Maribel
2016-05-15
4
-0
/
+219
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source: Fix missing logging arguments
Lioncash
2016-05-09
1
-2
/
+2
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fixup simple type conversions where possible
Alexander Laties
2016-05-07
2
-6
/
+15
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Merge pull request #1736 from MerryMage/sdl2-sink
bunnei
2016-05-07
5
-1
/
+175
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AudioCore: SDL2 Sink
MerryMage
2016-05-07
5
-1
/
+175
*
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HLE: Fix recent DSP change for Visual Studio.
bunnei
2016-05-07
1
-4
/
+2
*
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DSP/HLE: Implement Source processing
MerryMage
2016-05-03
7
-5
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+496
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Audio: Add sink selection to configuration files
MerryMage
2016-04-30
5
-4
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+55
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AudioCore: List of sink types
MerryMage
2016-04-30
3
-0
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+46
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AudioCore: Implement NullSink
MerryMage
2016-04-30
2
-0
/
+30
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Merge pull request #1726 from MerryMage/read-write-region
bunnei
2016-04-29
3
-26
/
+31
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AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
MerryMage
2016-04-29
3
-26
/
+31
*
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Merge pull request #1723 from MerryMage/audio-interp
bunnei
2016-04-29
3
-0
/
+128
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AudioCore: Implement interpolation
MerryMage
2016-04-29
3
-0
/
+128
*
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Merge pull request #1727 from MerryMage/minor-commit
bunnei
2016-04-28
3
-12
/
+11
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AudioCore: Move samples_per_frame and num_sources into hle/common.h
MerryMage
2016-04-28
3
-12
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+11
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Merge pull request #1722 from MerryMage/soundtouch
bunnei
2016-04-28
1
-1
/
+4
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Externals: Add soundtouch
MerryMage
2016-04-28
1
-1
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+4
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AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
MerryMage
2016-04-27
1
-0
/
+2
*
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DSP_DSP: Updated interrupt implementation
MerryMage
2016-04-27
2
-4
/
+7
*
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DSP/Pipe: There are 8 pipes
MerryMage
2016-04-25
2
-13
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+19
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DSP: Implement audio filters (simple, biquad)
MerryMage
2016-03-28
5
-7
/
+275
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DSP: Implement audio codecs (PCM8, PCM16, ADPCM)
MerryMage
2016-03-24
3
-0
/
+174
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DSP: Implement Pipe 2
MerryMage
2016-03-06
3
-34
/
+194
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AudioCore: Skeleton Implementation
MerryMage
2016-02-21
8
-0
/
+766