Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Remove lots more 3DS-specific code. | bunnei | 2017-10-13 | 1 | -114/+0 |
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* | file_sys, loader: add support for reading TMDs to determine app paths | shinyquagsire23 | 2017-10-01 | 1 | -2/+13 |
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* | file_sys/archive_ncch: use NCCHContainer instead of loading .romfs files | shinyquagsire23 | 2017-10-01 | 1 | -6/+12 |
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* | Addressed Bunnei's review comments, and made some other tweaks: | TheKoopaKingdom | 2017-06-03 | 1 | -6/+6 |
| | | | | | - Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped. | ||||
* | Switched to the ERROR_NOT_FOUND constant from errors.h. | TheKoopaKingdom | 2017-06-03 | 1 | -2/+2 |
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* | Moved whitelist checks from FS_User to the Archive_NCCH handler. | TheKoopaKingdom | 2017-06-03 | 1 | -1/+35 |
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* | Made some changes from review comments: | TheKoopaKingdom | 2017-06-03 | 1 | -1/+2 |
| | | | | | | | | - Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff. | ||||
* | core: Remove HLE module, consolidate code & various cleanups. | bunnei | 2016-12-22 | 1 | -1/+1 |
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* | FileSys: rename SaveDataCheck archive to NCCH archive | wwylele | 2016-11-19 | 1 | -0/+62 |
According to the observation from game and 3dbrew "Used for accessing general NCCH data" |