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path: root/src/core/file_sys/file_backend.h (follow)
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* FileSys: remove Open from FileBackendwwylele2016-11-191-6/+0
| | | | Same as directory, file shouldn't expose Open either.
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-1/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-4/+2
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-3/+6
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* HLE/FS: Return the proper error codes when opening files.Subv2016-03-201-2/+2
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* HLE/FS: Return the proper error codes on file Read/Write operations.Subv2016-03-201-4/+5
| | | | These operations are limited by the open flags specified while opening the file.
* Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner2015-07-141-4/+4
| | | | Buffer lengths should be size_t, and file offsets should be u64.
* Common: Cleanup memory and misc includes.Emmanuel Gil Peyrot2015-06-281-0/+2
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-1/+0
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* Clean-up includesYuri Kunde Schlesner2015-05-071-2/+1
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* License changepurpasmart962014-12-211-1/+1
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* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-0/+5
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* Service.FS: Rename FileSys::File to FileBackendYuri Kunde Schlesner2014-12-161-0/+66