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path: root/src/core/frontend/framebuffer_layout.cpp (follow)
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* Fix screenshot dimensions when at 1x scaleameerj2021-11-201-1/+6
* bootmanager: Fix screenshot resolution factor usageameerj2021-11-161-9/+6
* common: Move settings to common from core.bunnei2021-04-151-1/+1
* settings: Preparation for per-game input settingsMorph2020-11-161-1/+1
* core/CMakeLists: Make some warnings errorsLioncash2020-10-131-3/+3
* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
* CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-1/+1
* framebuffer_layout.h: drop the use of enum for screen dimensions.Vitor Kiguchi2020-03-111-2/+2
* Add 4:3 aspect ratio and address feedbackMorph2020-02-141-6/+8
* Address feedbackMorph2020-02-141-16/+16
* Use enumeration instead of magic numbersMorph2020-02-141-5/+5
* Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2020-02-141-2/+15
* yuzu/bootmanager: Treat the resolution factor as a u32Lioncash2019-06-031-6/+7
* common/math_util: Move contents into the Common namespaceLioncash2019-02-271-6/+6
* yuzu, video_core: Screenshot functionalityzhupengfei2018-12-181-0/+15
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
* core: Fix recent GCC build breaks.bunnei2018-01-121-0/+2
* frontend: Update for undocked Switch screen layout.bunnei2018-01-111-161/+9
* SidebySide Layout (#2859)ThaMighty902017-08-251-1/+35
* Move screen size constants from video_core to coreYuri Kunde Schlesner2017-05-281-7/+11
* Move framebuffer_layout from Common to CoreYuri Kunde Schlesner2017-05-281-0/+157