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* kernel: fixed include, in general include "common.h" not "common_types.h"bunnei2014-05-211-1/+1
* thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei2014-05-212-6/+10
* thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei2014-05-212-8/+11
* thread: moved threading calls to the Kernel namespacebunnei2014-05-213-101/+115
* ARM_Interface: added SaveContext and LoadContext functions for HLE thread switchingbunnei2014-05-211-36/+2
* renamed "syscall" module to "svc" (more accurate naming)bunnei2014-05-211-1/+1
* thread: whitespace change - fixed * and & placementbunnei2014-05-212-27/+27
* - created a Kernel namespacebunnei2014-05-214-67/+79
* thread: added declaration for __KernelReschedule to be used by syscall modulebunnei2014-05-201-0/+3
* - updated service(s) to be KernelObject'sbunnei2014-05-191-4/+5
* - moved Handle/Result definitions to kernel.hbunnei2014-05-192-3/+2
* changed a commentbunnei2014-05-172-2/+2
* - added enum ThreadProcessorIdbunnei2014-05-172-53/+107
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-173-8/+12
* completely gutted/refactored threading code to be simplerbunnei2014-05-162-658/+230
* changed "UID" to "Handle" to be a little more consistent with CTR namingbunnei2014-05-162-18/+21
* - added helper function for __KernelCreateThreadbunnei2014-05-152-4/+76
* changed primary thread priority to 0x30 - this is typical, not 0x31bunnei2014-05-151-1/+2
* fixed thread reset to not set stack addressbunnei2014-05-141-1/+1
* various cleanups / remove unused codebunnei2014-05-142-65/+29
* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-142-70/+543
* - added __KernelLoadExec functionbunnei2014-05-142-13/+35
* added initial kernel/thread modulesbunnei2014-05-104-0/+527