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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hle
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kernel
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Author
Age
Files
Lines
*
thread: fixed bug where result of __NextThread was not being properly checked when NULL
bunnei
2014-05-22
1
-1
/
+1
*
mutex: refactored the interface to code to return a Mutex* handle
bunnei
2014-05-21
2
-3
/
+13
*
mutex: initial commit of HLE module
bunnei
2014-05-21
2
-0
/
+148
*
kernel: fixed include, in general include "common.h" not "common_types.h"
bunnei
2014-05-21
1
-1
/
+1
*
thread: added correct lowest thread priority, added a thread priority check, and added some comments
bunnei
2014-05-21
2
-6
/
+10
*
thread: exposed ResumeThreadFromWait function for use in other kernel modules
bunnei
2014-05-21
2
-8
/
+11
*
thread: moved threading calls to the Kernel namespace
bunnei
2014-05-21
3
-101
/
+115
*
ARM_Interface: added SaveContext and LoadContext functions for HLE thread switching
bunnei
2014-05-21
1
-36
/
+2
*
renamed "syscall" module to "svc" (more accurate naming)
bunnei
2014-05-21
1
-1
/
+1
*
thread: whitespace change - fixed * and & placement
bunnei
2014-05-21
2
-27
/
+27
*
- created a Kernel namespace
bunnei
2014-05-21
4
-67
/
+79
*
thread: added declaration for __KernelReschedule to be used by syscall module
bunnei
2014-05-20
1
-0
/
+3
*
- updated service(s) to be KernelObject's
bunnei
2014-05-19
1
-4
/
+5
*
- moved Handle/Result definitions to kernel.h
bunnei
2014-05-19
2
-3
/
+2
*
changed a comment
bunnei
2014-05-17
2
-2
/
+2
*
- added enum ThreadProcessorId
bunnei
2014-05-17
2
-53
/
+107
*
- replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTH
bunnei
2014-05-17
3
-8
/
+12
*
completely gutted/refactored threading code to be simpler
bunnei
2014-05-16
2
-658
/
+230
*
changed "UID" to "Handle" to be a little more consistent with CTR naming
bunnei
2014-05-16
2
-18
/
+21
*
- added helper function for __KernelCreateThread
bunnei
2014-05-15
2
-4
/
+76
*
changed primary thread priority to 0x30 - this is typical, not 0x31
bunnei
2014-05-15
1
-1
/
+2
*
fixed thread reset to not set stack address
bunnei
2014-05-14
1
-1
/
+1
*
various cleanups / remove unused code
bunnei
2014-05-14
2
-65
/
+29
*
added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off point
bunnei
2014-05-14
2
-70
/
+543
*
- added __KernelLoadExec function
bunnei
2014-05-14
2
-13
/
+35
*
added initial kernel/thread modules
bunnei
2014-05-10
4
-0
/
+527