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path: root/src/core/hle/service/hid/controllers (follow)
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* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-292-8/+17
* Merge pull request #1801 from ogniK5377/log-before-executebunnei2018-11-291-1/+2
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| * Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-261-1/+2
* | Merge pull request #1817 from DarkLordZach/npad-idx-fixbunnei2018-11-281-2/+2
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| * | npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman2018-11-281-2/+2
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* / npad: Fix copy/paste error with LED position assignmentsZach Hilman2018-11-271-3/+3
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* debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)Zach Hilman2018-11-221-2/+3
* hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman2018-11-194-174/+61
* hid/npad: Update NPad to use player controller bindings and typeZach Hilman2018-11-192-55/+108
* hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman2018-11-191-6/+6
* hid: Add controller bindings for Mouse controllerZach Hilman2018-11-192-4/+30
* hid: Add keyboard bindings for Keyboard controllerZach Hilman2018-11-192-2/+24
* hid: Add controller bindings for DebugPad controllerZach Hilman2018-11-192-21/+43
* Added missing start/end touch attributes to touchscreenDavid Marcec2018-11-192-1/+18
* Added debugpad skeletonDavid Marcec2018-11-192-2/+55
* Added controller helper funcsDavid Marcec2018-11-192-0/+35
* Left joycon rotation button remappingDavid Marcec2018-11-192-7/+21
* Added automatic npad switch based on supported stylesetsDavid Marcec2018-11-192-4/+124
* Added multi-input support and controller assignment at any portDavid Marcec2018-11-192-122/+181
* Fixed priority switching edge case for handheld (#1675)David2018-11-161-12/+46
* hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()Lioncash2018-11-141-0/+1
* Updated npad styles on holdtype switchesDavid Marcec2018-11-071-0/+2
* Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec2018-11-021-0/+3
* npad: Remove unused controller variable from OnInit()Lioncash2018-10-241-2/+3
* Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec2018-10-202-4/+189
* hid/controller: Remove unused header inclusionsLioncash2018-10-189-9/+0
* hid/controller/npad: Remove unused dump_idx member variableLioncash2018-10-181-1/+0
* hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash2018-10-181-1/+1
* hid/controller/npad: Remove #pragma once from the cpp fileLioncash2018-10-181-2/+0
* hid/controller/npad: Move npad_id_list into the cpp fileLioncash2018-10-182-2/+10
* hid/controller/npad: Remove unnecessary const from void return typeLioncash2018-10-182-2/+2
* hid/controller: Default the destructors of all controller types in the cpp fileLioncash2018-10-1816-0/+16
* controller_base: Default the base class constructor and destructor in the cpp fileLioncash2018-10-182-2/+4
* Using dual joycons as the default controllerDavid Marcec2018-10-172-74/+58
* WipDavid Marcec2018-10-121-2/+18
* Dynamically decide handheld variant based on supported npad id priorityDavid Marcec2018-10-112-19/+58
* Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec2018-10-102-0/+8
* Added GetLedPattern and HandheldVariantDavid Marcec2018-10-102-4/+54
* Kirby expects handheld controllers to be at position 8David Marcec2018-10-101-2/+8
* Added the ability to "disconnect" individual npadsDavid Marcec2018-10-102-15/+36
* Removed unneeded forward declarationsDavid Marcec2018-10-102-13/+2
* Addressed changes for better hidDavid Marcec2018-10-1018-130/+208
* "Better Hid" rework part 1David Marcec2018-10-1018-0/+1289