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path: root/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* hle: nvflinger: Move BufferTransformFlags to its own header.bunnei2022-03-251-1/+1
* hle: nvflinger: Move PixelFormat to its own header.bunnei2022-03-251-2/+3
* service: Resolve cases of member field shadowingLioncash2021-05-041-1/+1
* nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec2021-03-251-4/+8
* hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei2020-12-291-5/+3
* nvservices: Reintroducee IoctlCtrlChloe Marcec2020-11-241-3/+5
* core: Make nvservices more standardizedChloe Marcec2020-11-101-3/+5
* Initial implementation of Ioctl2 & Ioctl3David Marcec2019-09-191-2/+3
* NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow2019-07-051-1/+2
* nv_services: Deglobalize NvServicesFernando Sahmkow2019-07-051-1/+1
* core: Add missing override specifiers where applicableLioncash2019-04-041-1/+1
* common/math_util: Move contents into the Common namespaceLioncash2019-02-271-1/+1
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-2/+2
* hle/service: Make constructors explicit where applicableLioncash2018-07-191-1/+1
* vi: Partially implement buffer crop parameters.bunnei2018-07-181-1/+3
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-6/+2
* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-121-1/+3
* Extra nvdrv support (#162)David2018-02-061-1/+1
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-2/+2
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-0/+34