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path: root/src/core/hle/service/nvdrv/nvdrv.cpp (follow)
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* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-0/+2
* Registered missing channel devicesDavid Marcec2018-08-131-0/+4
* nvdrv: Get rid of global std::weak_ptrLioncash2018-08-081-4/+3
* nvdrv: Make Ioctl()'s definition match its prototypeLioncash2018-08-071-1/+1
* service/nvdrv: Take std::string in Open() by const referenceLioncash2018-07-251-1/+1
* service/nvdrv: Use std::move where applicableLioncash2018-07-251-3/+5
* Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl2018-05-301-0/+2
* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-2/+2
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-5/+2
* nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv2018-02-121-2/+5
* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-081-1/+1
* Extra nvdrv support (#162)David2018-02-061-2/+8
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David2018-01-211-0/+4
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
* nvdrv: stubbed Close(cmd 2)Frederic Meyer2018-01-171-0/+10
* NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv2018-01-171-2/+4
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-6/+37
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-111-2/+6
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-111-0/+16