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path: root/src/core/hle/service/nvdrv/nvdrv.h (follow)
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* nv_services: Deglobalize NvServicesFernando Sahmkow2019-07-051-2/+7
* Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow2019-07-051-4/+1
* nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow2019-07-051-0/+52
* nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow2019-07-051-7/+1
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-1/+1
* nvdrv: Get rid of global std::weak_ptrLioncash2018-08-081-3/+5
* service/nvdrv: Take std::string in Open() by const referenceLioncash2018-07-251-1/+1
* nvdrv: Take std::string by const reference in GetDevice()Lioncash2018-07-191-1/+1
* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
* Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2018-02-151-0/+7
* nvdrv: stubbed Close(cmd 2)Frederic Meyer2018-01-171-0/+2
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-94/+30
* clang-formatMerryMage2018-01-161-0/+1
* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-111-0/+94
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-111-0/+25