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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
/
service
/
nvdrv
/
nvdrv.h
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Author
Age
Files
Lines
*
NVHost_Ctrl: Force wait if the gpu falls behind too long.
FernandoS27
2021-10-16
1
-0
/
+2
*
hle: service: Add a helper module for managing kernel objects.
bunnei
2021-07-21
1
-0
/
+3
*
hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.
bunnei
2021-05-06
1
-2
/
+2
*
hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.
bunnei
2021-05-06
1
-1
/
+1
*
hle: kernel: Migrate KEvent to KAutoObject.
bunnei
2021-05-06
1
-1
/
+1
*
hle: kernel: Reimplement KReadableEvent and KWritableEvent.
bunnei
2021-02-05
1
-2
/
+6
*
hle: kernel: Rename WritableEvent to KWritableEvent.
bunnei
2021-02-05
1
-2
/
+2
*
hle: kernel: Rename ReadableEvent to KReadableEvent.
bunnei
2021-02-05
1
-1
/
+1
*
hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
bunnei
2020-12-29
1
-3
/
+3
*
service: Eliminate usages of the global system instance
Lioncash
2020-11-27
1
-1
/
+1
*
nvservices: Reintroducee IoctlCtrl
Chloe Marcec
2020-11-24
1
-3
/
+3
*
Addressed issues
Chloe Marcec
2020-11-10
1
-1
/
+1
*
core: Make nvservices more standardized
Chloe Marcec
2020-11-10
1
-7
/
+16
*
hle service: nvdrv: Update to instantiate SyncpointManager.
bunnei
2020-11-01
1
-1
/
+13
*
General: Make use of std::nullopt where applicable
Lioncash
2020-09-22
1
-1
/
+1
*
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)
bunnei
2019-11-25
1
-2
/
+2
*
Initial implementation of Ioctl2 & Ioctl3
David Marcec
2019-09-19
1
-2
/
+3
*
NVServices: Address Feedback
Fernando Sahmkow
2019-07-05
1
-7
/
+16
*
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
2019-07-05
1
-7
/
+9
*
NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.
Fernando Sahmkow
2019-07-05
1
-1
/
+4
*
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
Fernando Sahmkow
2019-07-05
1
-1
/
+3
*
nv_services: Fixes to event liberation.
Fernando Sahmkow
2019-07-05
1
-6
/
+14
*
nv_services: Deglobalize NvServices
Fernando Sahmkow
2019-07-05
1
-2
/
+7
*
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
Fernando Sahmkow
2019-07-05
1
-4
/
+1
*
nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister
Fernando Sahmkow
2019-07-05
1
-0
/
+52
*
nv_services: Correct buffer queue fencing and GPFifo fencing
Fernando Sahmkow
2019-07-05
1
-7
/
+1
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
1
-1
/
+1
*
nvdrv: Get rid of global std::weak_ptr
Lioncash
2018-08-08
1
-3
/
+5
*
service/nvdrv: Take std::string in Open() by const reference
Lioncash
2018-07-25
1
-1
/
+1
*
nvdrv: Take std::string by const reference in GetDevice()
Lioncash
2018-07-19
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
1
-4
/
+2
*
Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.
Subv
2018-02-15
1
-0
/
+7
*
nvdrv: stubbed Close(cmd 2)
Frederic Meyer
2018-01-17
1
-0
/
+2
*
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
2018-01-17
1
-94
/
+30
*
clang-format
MerryMage
2018-01-16
1
-0
/
+1
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
2018-01-11
1
-0
/
+94
*
NV: Implemented the nvdrv:a service and the /dev/nvmap device.
Subv
2018-01-11
1
-0
/
+25