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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hle
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service
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nvflinger
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Author
Age
Files
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*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
2
-3
/
+3
*
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
2018-04-30
1
-1
/
+1
*
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
2
-3
/
+3
*
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
Subv
2018-04-21
2
-4
/
+8
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
4
-16
/
+8
*
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-19
1
-0
/
+3
*
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-23
1
-0
/
+2
*
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2018-03-19
2
-6
/
+25
*
nvflinger: Remove superfluous buffer format check.
bunnei
2018-03-17
1
-3
/
+1
*
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
2018-03-03
1
-0
/
+3
*
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
2018-02-14
1
-0
/
+2
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
3
-3
/
+18
*
nvflinger: (Hack) Use first available buffer if none are found.
bunnei
2018-02-10
1
-1
/
+5
*
nvflinger: Signal BufferQueue native handle event.
bunnei
2018-02-05
1
-0
/
+1
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
4
-0
/
+423