Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | renderer_opengl: Better handling of framebuffer transform flags. | bunnei | 2018-03-23 | 1 | -0/+2 |
* | vi: Remove DequeueBuffer and wait until next available buffer. | bunnei | 2018-03-19 | 2 | -6/+25 |
* | nvflinger: Remove superfluous buffer format check. | bunnei | 2018-03-17 | 1 | -3/+1 |
* | Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called. | Subv | 2018-03-03 | 1 | -0/+3 |
* | Fix fps counter to correctly measure frame end when there was no frame to draw | James Rowe | 2018-02-14 | 1 | -0/+2 |
* | vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical. | bunnei | 2018-02-12 | 3 | -3/+18 |
* | nvflinger: (Hack) Use first available buffer if none are found. | bunnei | 2018-02-10 | 1 | -1/+5 |
* | nvflinger: Signal BufferQueue native handle event. | bunnei | 2018-02-05 | 1 | -0/+1 |
* | VI: Move BufferQueue and NVFlinger to their own folder/namespace. | Subv | 2018-01-22 | 4 | -0/+423 |