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* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-0/+2
* vi: Remove DequeueBuffer and wait until next available buffer.bunnei2018-03-192-6/+25
* nvflinger: Remove superfluous buffer format check.bunnei2018-03-171-3/+1
* Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv2018-03-031-0/+3
* Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe2018-02-141-0/+2
* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-123-3/+18
* nvflinger: (Hack) Use first available buffer if none are found.bunnei2018-02-101-1/+5
* nvflinger: Signal BufferQueue native handle event.bunnei2018-02-051-0/+1
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-224-0/+423