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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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hle
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Age
Files
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*
Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)
David Marcec
2019-01-03
1
-1
/
+1
*
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
2018-11-29
4
-21
/
+13
*
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-11-29
4
-14
/
+42
*
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
David Marcec
2018-11-26
1
-2
/
+3
*
Fix typo in BufferTransformFlags
Frederic Laing
2018-11-04
1
-2
/
+2
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
3
-13
/
+14
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-09-13
2
-8
/
+4
*
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
2018-09-11
4
-3
/
+8
*
core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
1
-1
/
+2
*
kernel: Eliminate kernel global state
Lioncash
2018-08-29
2
-2
/
+5
*
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-11
1
-0
/
+1
*
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
Lioncash
2018-08-09
2
-2
/
+2
*
nvdrv: Get rid of global std::weak_ptr
Lioncash
2018-08-08
2
-3
/
+13
*
Merge pull request #957 from lioncash/event
bunnei
2018-08-07
1
-1
/
+1
|
\
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*
nvflinger: Correct typo in name of composition event
Lioncash
2018-08-07
1
-1
/
+1
*
|
nvflinger: Get rid of indirect inclusions
Lioncash
2018-08-07
2
-1
/
+7
*
|
nvflinger: Use std::string_view in OpenDisplay()
Lioncash
2018-08-07
2
-2
/
+3
|
/
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+4
*
kernel: Move object class to its own source files
Lioncash
2018-08-02
1
-3
/
+2
*
core_timing: Split off utility functions into core_timing_util
MerryMage
2018-07-24
1
-0
/
+1
*
nvflinger: Emplace Display instances directly
Lioncash
2018-07-19
1
-9
/
+4
*
vi: Partially implement buffer crop parameters.
bunnei
2018-07-18
3
-3
/
+9
*
nvflinger: Fix for BufferQueue event handling.
bunnei
2018-07-17
3
-25
/
+6
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
2
-3
/
+3
*
core_timing: Namespace all functions and constants in core_timing's header
Lioncash
2018-04-30
1
-1
/
+1
*
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
2
-3
/
+3
*
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
Subv
2018-04-21
2
-4
/
+8
*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
4
-16
/
+8
*
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-19
1
-0
/
+3
*
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-23
1
-0
/
+2
*
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2018-03-19
2
-6
/
+25
*
nvflinger: Remove superfluous buffer format check.
bunnei
2018-03-17
1
-3
/
+1
*
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
2018-03-03
1
-0
/
+3
*
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
2018-02-14
1
-0
/
+2
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
3
-3
/
+18
*
nvflinger: (Hack) Use first available buffer if none are found.
bunnei
2018-02-10
1
-1
/
+5
*
nvflinger: Signal BufferQueue native handle event.
bunnei
2018-02-05
1
-0
/
+1
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
4
-0
/
+423