| Commit message (Collapse) | Author | Age | Files | Lines |
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general: Reimplement per-game configurations
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Fixes a memory leak with time zone binaries accumulating on theirselves.
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Implements GetTotalLocationNameCount LoadLocationNameList and
GetTimeZoneRuleVersion.
tz-manager: Fix sign issue
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If we can't find the normal time zone string, try searching for the
closest one.
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GetTimeZoneString no longer reports a setting unique to yuzu, so we
can assume a valid timezone string in core.
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Uses C++20 tzdb to determine the system timezone. The switch uses the
597 posix time zones, so this needs tests if the system time zone isn't
posix-compliant.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
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Transition to PascalCase for result names.
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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- Removes a dependency on core and input_common from common.
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- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
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Prevents a useless self-assignment from occurring.
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There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
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