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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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core
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hle
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service
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vi
/
vi.cpp
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Author
Age
Files
Lines
*
vi: Remove redundant initializers in the constructors
Lioncash
2018-04-20
1
-9
/
+5
*
Various service name fixes - part 2 (rebased) (#322)
Hexagon12
2018-04-17
1
-1
/
+112
*
Fixed normal params in GetDisplayResolution
Hexagon12
2018-04-13
1
-1
/
+1
*
vi: Implement GetDisplayResolution.
bunnei
2018-04-03
1
-0
/
+19
*
Service/vi: convert services to module
mailwl
2018-03-21
1
-109
/
+133
*
Clean Warnings (?)
N00byKing
2018-03-19
1
-1
/
+1
*
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2018-03-19
1
-6
/
+24
*
Parcel: Ensure we don't read past the end of the parcels in Vi.
Subv
2018-02-17
1
-0
/
+5
*
Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.
Subv
2018-02-17
1
-2
/
+2
*
Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.
Subv
2018-02-17
1
-1
/
+2
*
Vi: Mark the fences as valid in the DequeueBuffer response parcel.
Subv
2018-02-15
1
-0
/
+3
*
Vi: Added a missing u32 in the DequeueBuffer response parcel.
Subv
2018-02-15
1
-0
/
+1
*
Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.
Subv
2018-02-15
1
-4
/
+2
*
Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.
Subv
2018-02-15
1
-18
/
+21
*
vi: Eliminate direct usage of BufferDescriptorB.
bunnei
2018-02-14
1
-14
/
+3
*
vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.
bunnei
2018-02-14
1
-44
/
+19
*
vi: Fix TransactParcelAuto to support both buffer formats.
bunnei
2018-02-14
1
-25
/
+16
*
vi: Add FENCE_HACK, which is useful for booting BOTW.
bunnei
2018-02-13
1
-7
/
+21
*
vi: Stub TransactParcel CancelBuffer.
bunnei
2018-02-13
1
-0
/
+2
*
TransactParcel: Move WriteBlock to narrowest scope.
bunnei
2018-02-13
1
-10
/
+13
*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
1
-5
/
+21
*
vi: Fix OpenLayer and CreateStrayLayer.
bunnei
2018-02-11
1
-6
/
+8
*
vi: Implement TransactParcelAuto.
bunnei
2018-02-10
1
-32
/
+46
*
IGBPQueueBufferRequestParcel: Don't enforce buffer length.
bunnei
2018-02-10
1
-1
/
+0
*
IGBPRequestBufferResponseParcel: Fix response for libnx.
bunnei
2018-02-10
1
-7
/
+4
*
IApplicationDisplayService::CloseDisplay: Fix response params size.
bunnei
2018-02-09
1
-1
/
+1
*
Service: stub some functions in am, audio, time, vi services
mailwl
2018-02-07
1
-1
/
+21
*
logger: Add VI service logging category.
bunnei
2018-02-05
1
-18
/
+17
*
Merge pull request #154 from mailwl/vi_create_stray_array
bunnei
2018-02-02
1
-0
/
+1
|
\
|
*
vi::CreateStrayLayer : add padding to request
mailwl
2018-02-02
1
-0
/
+1
*
|
Services/vi: add vi:s and vi:u services
mailwl
2018-02-02
1
-0
/
+4
|
/
*
hle: Rename RequestBuilder to ResponseBuilder.
bunnei
2018-01-25
1
-18
/
+18
*
service: Fix all incorrect IPC response headers.
bunnei
2018-01-25
1
-4
/
+4
*
Services: Vi shouldn't be responsible for creating nvflinger.
Subv
2018-01-22
1
-2
/
+3
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
1
-234
/
+16
*
VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.
Subv
2018-01-21
1
-0
/
+51
*
Fixes some cast warnings, partial port of citra #3064 (#106)
River City Ransomware
2018-01-20
1
-1
/
+1
*
Fix dispdrv typo
gdkchan
2018-01-19
1
-1
/
+1
*
Merge pull request #90 from lioncash/vi-override
bunnei
2018-01-18
1
-20
/
+21
|
\
|
*
vi: Make constructors explicit where applicable
Lioncash
2018-01-18
1
-13
/
+14
|
*
vi: Add missing override specifiers
Lioncash
2018-01-18
1
-7
/
+7
*
|
vi: Copy data directly into the std::vector within Parcel's ReadBlock function
Lioncash
2018-01-18
1
-2
/
+3
|
/
*
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
Subv
2018-01-17
1
-3
/
+3
*
VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay
Subv
2018-01-17
1
-3
/
+76
*
vi: Add IManagerDisplayService::CloseDisplay function
bsaleil
2018-01-15
1
-0
/
+10
*
renderer: Render previous frame when no new one is available.
bunnei
2018-01-15
1
-1
/
+4
*
yuzu: Update license text to be consistent across project.
bunnei
2018-01-13
1
-1
/
+1
*
core: Include <algorithm> where used.
bunnei
2018-01-12
1
-0
/
+2
*
NV: Move the nv device nodes to their own directory and namespace.
Subv
2018-01-11
1
-1
/
+2
*
VI: Use a Pulse event instead of OneShot for the vblank events.
Subv
2018-01-11
1
-1
/
+1
*
NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.
Subv
2018-01-11
1
-1
/
+14
*
NV: Determine what buffer to draw for each layer of each display.
Subv
2018-01-11
1
-5
/
+47
*
NV: Signal all display's vsync event 60 times per second.
Subv
2018-01-11
1
-0
/
+24
*
NV: Give each display its own vsync event.
Subv
2018-01-11
1
-8
/
+17
*
NV: Keep track of Displays, Layers and BufferQueues in nvflinger.
Subv
2018-01-11
1
-39
/
+160
*
NV: Implemented (with stubs) the vi:m service and some of its subservices.
Subv
2018-01-11
1
-0
/
+628