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path: root/src/frontend_common/config.h (follow)
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* general: add default configurations for applet modeLiam2024-02-091-0/+2
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* Merge pull request #12555 from flodavid/fix-gamemode-settingliamwhite2024-01-281-0/+6
|\ | | | | Save gamemode configuration and add per-game config
| * fix linux config values not savedflodavid2024-01-021-0/+6
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* | Save profile name usedflodavid2024-01-081-1/+0
| | | | | | | | | | - Save the profile name in global config - Read the profile name when reading the global config
* | frontend_common: config: Move WriteIntegerSetting definition to headert8952024-01-031-5/+11
|/ | | | Fixes a compiler error where the compiler could not see the definition of the method in qt_config and others.
* frontend_common: config: Do not count "." as a special charactert8952023-12-301-3/+2
| | | | It would break reading floating point settings
* frontend_common: config: Refactor WriteSetting to stricter typest8952023-12-301-6/+22
| | | | Previously this could cause problems if a version of the template generated for WriteSetting didn't use the type you needed (e.g. floating point values). Now these are all ready without having to be used within frontend_common first.
* cmake: prefer system simpleini libraryAlexandre Bouvier2023-11-261-0/+1
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* frontend_common: Add option to read unsigned integerst8952023-11-221-0/+4
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* config: Unify config handling under frontend_commont8952023-11-211-0/+206
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.