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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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Author
Age
Files
Lines
*
CMake: Use precompiled headers
ameerj
2022-11-30
2
-0
/
+17
*
Merge pull request #8876 from FearlessTobi/multiplayer-part3
bunnei
2022-10-01
4
-1
/
+155
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\
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*
Address some review comments
FearlessTobi
2022-09-20
1
-1
/
+1
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*
ldn: Initial implementation
FearlessTobi
2022-09-09
4
-1
/
+155
*
|
chore: fix some typos
Andrea Pappacoda
2022-09-23
1
-1
/
+1
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/
*
yuzu: Display current game version in multiplayer room
FearlessTobi
2022-08-27
3
-6
/
+12
*
network: Use lower timeout for enet_host_service
FearlessTobi
2022-08-27
2
-2
/
+2
*
yuzu_room: Remove dependency on core
FearlessTobi
2022-08-27
3
-0
/
+268
*
core, network: Add ability to proxy socket packets
FearlessTobi
2022-08-15
4
-209
/
+168
*
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-07-27
1
-0
/
+3
*
network: Address review comments
FearlessTobi
2022-07-25
4
-195
/
+195
*
network, yuzu: Make copyright headers SPDX-compliant
FearlessTobi
2022-07-25
10
-30
/
+20
*
network, yuzu: Improve variable naming and style consistency
FearlessTobi
2022-07-25
6
-30
/
+32
*
yuzu_cmd: Fix compilation
FearlessTobi
2022-07-25
1
-12
/
+0
*
network: Move global state into a seperate class
FearlessTobi
2022-07-25
2
-15
/
+25
*
common: multiplayer: Use GameInfo type
german77
2022-07-25
3
-8
/
+5
*
Address second part of review comments
FearlessTobi
2022-07-25
3
-29
/
+14
*
Address first part of review comments
FearlessTobi
2022-07-25
1
-1
/
+1
*
Fix compilation on linux gcc
FearlessTobi
2022-07-25
2
-18
/
+19
*
yuzu: Add ui files for multiplayer rooms
FearlessTobi
2022-07-25
4
-19
/
+20
*
network: Add initial files and enet dependency
FearlessTobi
2022-07-25
11
-0
/
+2889
*
Massive removal of unused modules
James Rowe
2018-01-13
9
-1792
/
+0
*
Fixed type conversion ambiguity
Huw Pascoe
2017-09-30
1
-1
/
+1
*
Added missing parts in libnetwork (#2838)
B3n30
2017-08-19
6
-36
/
+296
*
Network: Moved NintendoOUI initalization to RoomMember constructor
B3n30
2017-07-26
2
-3
/
+4
*
Network: Changed timeout for receiving packets to 100ms
B3n30
2017-07-16
5
-43
/
+50
*
Network: Propagate Room closing to connected members
B3n30
2017-07-16
3
-3
/
+28
*
Network: Made send async in RoomMember
B3n30
2017-07-16
4
-25
/
+70
*
Network: Send the game title
B3n30
2017-07-16
6
-114
/
+185
*
Network: Enable sending and receiving chat messages
B3n30
2017-07-16
3
-0
/
+79
*
Network: Handle the disconnect of a client
B3n30
2017-07-16
1
-1
/
+18
*
Network: Enable to send WifiPackets
B3n30
2017-07-16
3
-1
/
+82
*
Network: Send JoinRequest and handle the answer in RoomMember
B3n30
2017-07-16
2
-2
/
+125
*
Network: Handle join request in Room
B3n30
2017-07-16
2
-1
/
+205
*
Network: Added Packet class for serialization
B3n30
2017-07-16
3
-0
/
+423
*
Network: Threads for Room and RoomMember
B3n30
2017-07-16
4
-13
/
+119
*
Implement basic virtual Room support based on enet (#2803)
B3n30
2017-07-07
7
-0
/
+350