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path: root/src/shader_recompiler/CMakeLists.txt (follow)
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* shader: Implement IADD3ameerj2021-07-231-0/+1
* shader: Implement PSETPameerj2021-07-231-1/+2
* Implement PSET, refactor common comparison funcsameerj2021-07-231-0/+1
* shader: Implement FLOameerj2021-07-231-0/+1
* shader: Implement ISET, add common_funcsameerj2021-07-231-0/+3
* shader: Implement ICMPameerj2021-07-231-0/+1
* shader: Implement IMNMXameerj2021-07-231-0/+1
* shader: Implement BFIameerj2021-07-231-0/+1
* shader: Implement BFEameerj2021-07-231-0/+1
* shader: Implement POPCameerj2021-07-231-0/+1
* shader: Implement SHRameerj2021-07-231-0/+1
* shader: Implement SELameerj2021-07-231-0/+1
* shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp2021-07-231-0/+1
* shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp2021-07-231-1/+2
* shader: Add denorm flush supportReinUsesLisp2021-07-231-3/+2
* spirv: Add lower fp16 to fp32 passReinUsesLisp2021-07-231-0/+2
* shader: Primitive Vulkan integrationReinUsesLisp2021-07-231-3/+10
* spirv: Initial bindings supportReinUsesLisp2021-07-231-0/+4
* shader: Support SSA loops on IRReinUsesLisp2021-07-231-0/+2
* shader: Initial implementation of an ASTReinUsesLisp2021-07-231-2/+2
* spirv: Initial SPIR-V supportReinUsesLisp2021-07-231-1/+14
* shader: Add pools and rename filesReinUsesLisp2021-07-231-5/+9
* shader: Constant propagation and global memory to storage bufferReinUsesLisp2021-07-231-0/+2
* shader: Initial instruction supportReinUsesLisp2021-07-231-2/+11
* shader: SSA and dominanceReinUsesLisp2021-07-231-0/+3
* shader: Initial recompiler workReinUsesLisp2021-07-231-0/+86