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path: root/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler: Reduce unused includesameerj2022-03-201-2/+0
* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* glasm: Implement PREC on relevant instructionsReinUsesLisp2021-07-231-6/+12
* glasm: Review all GLASM insts to be aware of register aliasingReinUsesLisp2021-07-231-4/+4
* glasm: Add MUFU instructions to GLASMReinUsesLisp2021-07-231-14/+15
* glasm: Properly clamp Fp64 on GLASMReinUsesLisp2021-07-231-6/+6
* glasm: Fix clamps so the min value has priority on NAN on GLASMReinUsesLisp2021-07-231-12/+15
* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-231-22/+28
* glasm: Add fp min/max insts and fix store for fp64 on GLASMReinUsesLisp2021-07-231-8/+6
* glasm: Add floating-point comparisons on GLASMReinUsesLisp2021-07-231-81/+89
* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-231-8/+8
* glasm: Make GLASM aware of typesReinUsesLisp2021-07-231-164/+135
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+421
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+0