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path: root/src/shader_recompiler/backend/glasm/reg_alloc.h (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* shader_recompiler, video_core: Resolve clang errorslat9nq2021-07-231-2/+1
* glasm: Remove unnecessary value typesReinUsesLisp2021-07-231-32/+1
* glasm: Throw when there are register leaksReinUsesLisp2021-07-231-0/+4
* glasm: Catch more register leaksReinUsesLisp2021-07-231-4/+12
* glasm: Fix aliased bitcasts ref countingReinUsesLisp2021-07-231-0/+6
* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-231-0/+11
* glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp2021-07-231-1/+9
* glasm: Fix moving U64 immediates to registers in GLASMReinUsesLisp2021-07-231-2/+2
* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-231-0/+13
* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-231-5/+58
* glasm: Specify namespace when using FormatToReinUsesLisp2021-07-231-6/+6
* glasm: Make GLASM aware of typesReinUsesLisp2021-07-231-5/+179
* glasm: Use BitField instead of C bitfieldsReinUsesLisp2021-07-231-3/+7
* glasm: Changes to GLASM register allocator and emit contextReinUsesLisp2021-07-231-5/+13
* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+46