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path: root/src/shader_recompiler/backend/glsl/emit_context.cpp (follow)
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* glsl: Implement TEX depth functionsameerj2021-07-231-2/+22
* glsl: Implement TEX ImageSample functionsameerj2021-07-231-0/+9
* glsl: Better Storage access and wip warpsameerj2021-07-231-0/+4
* glsl: WIP var forward declarationameerj2021-07-231-30/+34
* glsl: Fix bindings, add some CC opsameerj2021-07-231-24/+33
* glsl: Implement derivatives and YDirectionameerj2021-07-231-3/+4
* glsl: Fix non-immediate buffer accessameerj2021-07-231-0/+1
* glsl: textures wipameerj2021-07-231-4/+50
* glsl: Implement some attribute getters and settersameerj2021-07-231-3/+49
* glsl: Track S32 atomicsameerj2021-07-231-3/+6
* glsl: Query GL Device for FP16 extension supportameerj2021-07-231-2/+7
* glsl: Simply FP storage atomicsameerj2021-07-231-14/+14
* glsl: F16x2 storage atomicsameerj2021-07-231-0/+16
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-21/+21
* glsl: Wip storage atomic opsameerj2021-07-231-5/+37
* glsl: More FP fixesameerj2021-07-231-5/+10
* glsl: FP function fixesameerj2021-07-231-1/+4
* glsl: Implement a few Integer instructionsameerj2021-07-231-0/+7
* glsl: Fix program linking and cbufameerj2021-07-231-2/+2
* glsl: Fix "reg" allocingameerj2021-07-231-4/+24
* glsl: Initial backendameerj2021-07-231-0/+30