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path: root/src/shader_recompiler/backend/glsl/emit_context.h (follow)
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* glsl: Implement fswzaddameerj2021-07-231-0/+1
* glsl: Implement indexed attribute loadsameerj2021-07-231-0/+1
* glsl: Cleanup and address feedbackameerj2021-07-231-2/+2
* glsl: Refactor Global memory functionsameerj2021-07-231-0/+1
* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-231-0/+1
* glsl: Implement transform feedbackameerj2021-07-231-0/+8
* glsl: Implement precise fp variable allocationameerj2021-07-231-0/+10
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-1/+7
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-18/+18
* glsl: minor cleanupameerj2021-07-231-0/+1
* glsl: WIP var forward declarationameerj2021-07-231-0/+1
* glsl: Fix bindings, add some CC opsameerj2021-07-231-3/+2
* glsl: Implement derivatives and YDirectionameerj2021-07-231-1/+6
* glsl: Fix non-immediate buffer accessameerj2021-07-231-0/+15
* glsl: textures wipameerj2021-07-231-0/+8
* glsl: Implement some attribute getters and settersameerj2021-07-231-0/+9
* glsl: F16x2 storage atomicsameerj2021-07-231-0/+5
* glsl: Wip storage atomic opsameerj2021-07-231-7/+1
* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+10
* glsl: Implement a few Integer instructionsameerj2021-07-231-12/+31
* glsl: Reusable typed variables. IADD32ameerj2021-07-231-2/+26
* glsl: Fix "reg" allocingameerj2021-07-231-5/+1
* glsl: Initial backendameerj2021-07-231-0/+62