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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
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shader_recompiler
/
backend
/
glsl
/
emit_glsl.cpp
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Commit message (
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Author
Age
Files
Lines
*
emit_glsl_warp: Fix shfl_in_bounds conditional
Ameer J
2023-10-22
1
-0
/
+1
*
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2023-01-01
1
-1
/
+1
*
chore: fix some typos
Andrea Pappacoda
2022-09-23
1
-1
/
+1
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
Remove glsl handle legacy related code
vonchenplus
2021-12-18
1
-1
/
+1
*
shader_recompiler: Adjust emit_context includes
ameerj
2021-12-06
1
-1
/
+1
*
shader: Avoid usage of C++20 ranges to build in clang
ReinUsesLisp
2021-07-23
1
-2
/
+7
*
glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
ameerj
2021-07-23
1
-2
/
+9
*
glsl: Fix shared and local memory declarations
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Declare local memory in main
ameerj
2021-07-23
1
-3
/
+3
*
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
glsl: Better IAdd Overflow CC fix
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Fix IADD CC
ameerj
2021-07-23
1
-1
/
+1
*
shader: Move loop safety tests to code emission
ReinUsesLisp
2021-07-23
1
-1
/
+10
*
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-23
1
-9
/
+0
*
glsl: Cleanup/Address feedback
ameerj
2021-07-23
1
-4
/
+4
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Implement legacy varyings
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
1
-4
/
+5
*
glsl: Allow dynamic tracking of variable allocation
ameerj
2021-07-23
1
-4
/
+13
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
1
-10
/
+5
*
glsl: Fix precise variable declaration
ameerj
2021-07-23
1
-5
/
+7
*
glsl: Implement geometry shaders
ameerj
2021-07-23
1
-1
/
+1
*
HACK glsl: Write defaults to unused generic attributes
ameerj
2021-07-23
1
-0
/
+6
*
glsl: implement set clip distance
ameerj
2021-07-23
1
-0
/
+3
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
1
-7
/
+22
*
glsl: Implement ST{LS}
ameerj
2021-07-23
1
-0
/
+10
*
glsl: Fix GetAttribute return values
ameerj
2021-07-23
1
-4
/
+6
*
glsl: Implement TXQ and other misc changes
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
1
-1
/
+4
*
glsl: Implement IADD CC
ameerj
2021-07-23
1
-0
/
+2
*
glsl: WIP var forward declaration
ameerj
2021-07-23
1
-11
/
+12
*
glsl: remove unused headers
ameerj
2021-07-23
1
-7
/
+10
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
1
-0
/
+5
*
glsl: textures wip
ameerj
2021-07-23
1
-2
/
+4
*
glsl: Update phi node management
ameerj
2021-07-23
1
-11
/
+26
*
glsl: implement phi nodes
ameerj
2021-07-23
1
-18
/
+30
*
glsl: Add a more robust fp formatter
ameerj
2021-07-23
1
-1
/
+0
*
glsl: Use std::string_view for Emit function args.
ameerj
2021-07-23
1
-3
/
+4
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
1
-5
/
+3
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+156