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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
shader_recompiler
/
backend
/
glsl
/
emit_glsl_context_get_set.cpp
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Commit message (
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)
Author
Age
Files
Lines
*
glsl: Cleanup/Address feedback
ameerj
2021-07-23
1
-13
/
+5
*
glsl: Add Shader_GLSL logging
ameerj
2021-07-23
1
-10
/
+13
*
glsl: Implement legacy varyings
ameerj
2021-07-23
1
-3
/
+28
*
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-23
1
-12
/
+15
*
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-23
1
-0
/
+16
*
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-23
1
-104
/
+66
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-23
1
-12
/
+19
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-23
1
-1
/
+29
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-23
1
-12
/
+56
*
glsl: Implement indexed attribute loads
ameerj
2021-07-23
1
-19
/
+19
*
glsl: Remove output generic indexing for geometry stage
ameerj
2021-07-23
1
-5
/
+3
*
glsl: Implement image atomics and set layer
ameerj
2021-07-23
1
-1
/
+11
*
glsl: Add cbuf access workaround for devices with component indexing bug
ameerj
2021-07-23
1
-51
/
+110
*
glsl: Fix <32-bit SSBO writes
ameerj
2021-07-23
1
-1
/
+1
*
glsl: Cleanup and address feedback
ameerj
2021-07-23
1
-17
/
+13
*
glsl: Implement Load/WriteGlobal
ameerj
2021-07-23
1
-30
/
+27
*
glsl: skip gl_ViewportIndex write if device does not support it
ameerj
2021-07-23
1
-0
/
+5
*
glsl: Implement transform feedback
ameerj
2021-07-23
1
-4
/
+11
*
emit_glsl_context_get_set: Remove unused function
lat9nq
2021-07-23
1
-4
/
+0
*
glsl: Implement tessellation shaders
ameerj
2021-07-23
1
-4
/
+65
*
glsl: Implement geometry shaders
ameerj
2021-07-23
1
-2
/
+13
*
glsl: Use NotImplemented macro with function name output
ameerj
2021-07-23
1
-0
/
+1
*
glsl: Implement gl_ViewportIndex
ameerj
2021-07-23
1
-0
/
+3
*
glsl: SHFL fix and prefer shift operations over divide in glsl shader
ameerj
2021-07-23
1
-10
/
+10
*
glsl: implement set clip distance
ameerj
2021-07-23
1
-0
/
+12
*
glsl: Rework variable allocator to allow for variable reuse
ameerj
2021-07-23
1
-7
/
+7
*
glsl: Implement ST{LS}
ameerj
2021-07-23
1
-0
/
+8
*
glsl: Implement more instructions used by SMO
ameerj
2021-07-23
1
-1
/
+5
*
glsl: Fix GetAttribute return values
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Fix and implement rest of cbuf access
ameerj
2021-07-23
1
-7
/
+43
*
glsl: Implement TXQ and other misc changes
ameerj
2021-07-23
1
-0
/
+3
*
shader_recompiler: GCC fixes
lat9nq
2021-07-23
1
-2
/
+1
*
glsl: Better Storage access and wip warps
ameerj
2021-07-23
1
-4
/
+12
*
glsl: Fix bindings, add some CC ops
ameerj
2021-07-23
1
-15
/
+18
*
glsl: remove unused headers
ameerj
2021-07-23
1
-2
/
+0
*
glsl: Fix non-immediate buffer access
ameerj
2021-07-23
1
-11
/
+57
*
glsl: Implement some attribute getters and setters
ameerj
2021-07-23
1
-0
/
+53
*
glsl: FP function fixes
ameerj
2021-07-23
1
-3
/
+7
*
glsl: Add many FP32/64 instructions
ameerj
2021-07-23
1
-3
/
+4
*
glsl: Pass IR::Inst& to Emit functions
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Reusable typed variables. IADD32
ameerj
2021-07-23
1
-2
/
+2
*
glsl: Fix program linking and cbuf
ameerj
2021-07-23
1
-1
/
+3
*
glsl: Fix "reg" allocing
ameerj
2021-07-23
1
-4
/
+3
*
glsl: Initial backend
ameerj
2021-07-23
1
-0
/
+48